实时交互系统中多模态输入处理软件技术

Martin Fischbach
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引用次数: 4

摘要

多模态交互框架是一种在广泛的应用领域中利用许多现有处理和融合技术的有效手段,即使是非专家也是如此。然而,将这些框架以可重用、可修改和模块化的方式应用于VR、AR、MR和计算机游戏等高度交互的应用领域并不简单。目前缺乏一些软件技术解决方案(1)保留平台的一般解耦原则,同时(2)提供所涉及的软件模块和多模态处理步骤所需的紧密时间耦合和语义耦合。本文探讨当前的挑战,旨在为研究界提供一个框架,以促进科学成就的可重复性和建立在先前结果基础上的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Software Techniques for Multimodal Input Processing in Realtime Interactive Systems
Multimodal interaction frameworks are an efficient means of utilizing many existing processing and fusion techniques in a wide variety of application areas, even by non-experts. However, the application of these frameworks to highly interactive application areas like VR, AR, MR, and computer games in a reusable, modifiable, and modular manner is not straightforward. It currently lacks some software technical solutions that (1) preserve the general decoupling principle of platforms and at the same time (2) provide the required close temporal as well as semantic coupling of involved software modules and multimodal processing steps. This thesis approches current challenges and aims at providing the research community with a framework that fosters repeatability of scientific achievements and the ability to built on previous results.
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