在可玩城市中加入老年人的理由

Julian Fietkau
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引用次数: 7

摘要

“可玩城市”这个话题最近作为智能城市的一个变体出现,关注的是如何通过结合数字技术使城市空间更具互动性和趣味性。该领域的现有工作主要集中在探索性设计和案例研究上。到目前为止,几乎没有任何特定于上下文的设计指南。在本文中,我们激发了城市交互设计师考虑老年人限制的需求,对与城市空间相关的老年人交互设计建议进行了广泛的概述,检查了选定的已发表的“可玩城市”案例研究,以确定它们对这一人群的适用性,并为未来的工作提出了一些初步的设计指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The case for including senior citizens in the playable city
The topic of "playable cities" has recently emerged as a variation on smart cities, focusing on ways to make urban spaces more playfully interactive and fun by incorporating digital technology. Existing work in this field has largely focused on explorative design and case studies. As of yet, there are barely any design guidelines specific to the context. In this paper, we motivate the need for urban interaction designers to consider the restrictions of senior citizens, give a broad overview over interaction design recommendations for older adults as relevant for urban spaces, examine selected published "playable city" case studies for their suitability regarding this population group, and propose some preliminary design guidelines for future work.
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