电子游戏中的安乐死——数字游戏世界中道德体验的重要性

Pannoniana Pub Date : 2022-12-12 DOI:10.32903/p.6.1.3
Luka Perušić
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引用次数: 0

摘要

本文对安乐死进行了分类,并讨论了它在讲故事的电子游戏中的类型。它旨在说明在游戏世界背景下体验模拟道德挑战的重要性,这是一种极具影响力且呈指数增长的互动媒体形式。与早前的艺术和媒体作品(如电影和文学)相比,我们应该根据玩家在电子游戏中做出选择的能力来强调这种差异。虽然游戏世界内容的影响取决于玩家,但从玩讲故事的电子游戏中获得的经验和知识可能会影响玩家在他们一生中可能遇到的困难道德困境中解决问题的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.
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