VRate:用于在虚拟环境中整合主观评估问卷的Unity3D资产

Georg Regal, R. Schatz, Johann Schrammel, Stefan Suette
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引用次数: 28

摘要

经验评估是理解和开发交互式系统和技术的关键活动。虚拟现实(VR)也不例外,考虑到它的日益普及和越来越多的可负担的VR设备。然而,在体验研究中,参与者通常必须对呈现给他们的多个测试条件进行评分,为了发布评分而反复取下头戴式显示器(HMD)是很麻烦的,而且会破坏沉浸感。作为解决方案,我们提出了VRate,这是一个Unity3D资产,可以直接在虚拟现实环境中集成主观体验问卷。通过在QoE和UX研究中成功使用该资产,VRate的适用性得到了证明。我们描述了技术实现,并建议如何将VRate集成到研究设置中。VRate将在知识共享许可下提供给科学界用于研究、教育和非商业用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments
Experience assessment is a key activity for understanding and developing interactive systems and technologies. Virtual reality (VR) is no exception, considering its rising popularity and the increasing availability of affordable VR devices. However, in experience studies where participants typical have to rate multiple test conditions presented to them, having to repeatedly take off the head mounted display (HMD) just for the purpose of issuing ratings is cumbersome and breaks the immersion. As a solution we present VRate, a Unity3D asset to integrate subjective experience questionnaires directly in virtual reality environments. The suitability of VRate has been proven by successfully using the asset in a QoE and a UX study. We describe the technical implementation and suggest how to integrate the VRate in a study setup. VRate will be provided to the scientific community for research purposes, educational and noncommercial usage under a Creative Commons License.
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