让人类做量子优化——来自公民网络科学游戏量子移动的用户获取、参与和早期结果

Andreas Lieberoth, M. K. Pedersen, Andreea Catalina Marin, Tilo Planke, J. Sherson
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引用次数: 35

摘要

游戏Quantum Moves旨在让人类玩家对抗计算机算法,将他们的解决方案结合到混合优化中,以控制可扩展的量子计算机。在这篇中游报告中,我们打开了我们的设计过程,并描述了一系列进入量子物理公民科学游戏的构建阶段。我们提出了围绕量子模拟设计核心游戏玩法的方法,并将额外的游戏元素放置在适当位置,以框架,结构和激励玩家从好奇的访客到称职的科学贡献者的艰难道路。玩家基础非常多样化——例如,两名顶级玩家分别是一名40岁的女会计和一名男出租车司机。在留存率和游戏高分的统计预测指标中,我们第一年的数据表明,基于现实世界的物理兴趣和现实世界的事件而被招募的人,只有受过中等科学教育的人,更有可能成为投入和熟练的贡献者。有趣的是,女性玩家往往比男性玩家表现得更好,尽管男性玩家每天玩的游戏更多。为了理解这种关系,我们更深入地研究了顶级玩家的个人资料。我们将讨论基于内在动机和外在动机的心理学理论的游戏世界和游戏内部表现因素,以及使用真实的人类通过最初简单但最终非常复杂的游戏进行混合优化的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Getting Humans to do Quantum Optimization - User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interestingly, female players tended to perform better than male players, even though men played more games per day. To understand this relationship, we explore the profiles of our top players in more depth. We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization via initially simple, but ultimately very cognitively complex games.
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