虚拟现实交互中视觉-触觉同时性的感知极限

Massimiliano Di Luca, Arash Mahnan
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引用次数: 22

摘要

这项工作的目标是建立在触摸物体时不被注意的视觉-触觉异步的范围。然而,为了进行心理物理研究,我们需要异步的视觉触觉刺激,但由于手指与真实物体的接触不可避免地会产生同步的触觉反馈,因此我们在这里采用虚拟的交互再现。参与者沉浸在逼真的虚拟现实环境中,用他们的索引点击虚拟物体,同时观看他们的手的完整表达。在敲击时,他们会在指尖收到振动形式的触觉反馈。在每次点击之后,参与者判断他们感知到的触点和触觉信号是同步的还是非同步的,他们还报告了两者中哪一个似乎先发生。尽管两种判断存在差异,但结果表明,如果触觉反馈出现在与物体接触后不到50ms的时间内,19名参与者中没有人能够可靠地检测到非同步。而视觉反馈前触觉的不同步耐受性仅为15ms。这些发现可以作为虚拟现实中基于手的交互的触觉反馈的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions
The goal of this work is to establish the range of visual-haptic asynchronies that go unnoticed when touching an object. To perform a psychophysical study, however, we would need asynchronous visual-haptic stimuli, but because the contact of the finger with a real object inevitably creates synchronized haptic feedback, here we employ instead a virtual reproduction of the interaction. Participants immersed in a realistic Virtual Reality environment tapped on a virtual object with their index while viewing a fully articulated representation of their hand. Upon tapping, they received haptic feedback in the form of vibration at their fingertip. After each tap, participants judged whether they perceived the view of the contact and the haptic signal to be synchronous or asynchronous and they also reported which of the two seemed to happen first. Despite the difference between the two judgments, results indicate that none of the 19 participants could reliably detect the asynchrony if haptic feedback was presented less than 50ms after the view of the contact with an object. The asynchrony tolerated for haptic before visual feedback was instead only 15ms. These findings can be used as guidelines for haptic feedback in hand-based interactions in Virtual Reality.
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