狂欢:增强现实触觉反馈技术

O. Bau, I. Poupyrev, Mathieu Le Goc, Laureline Galliot, Matthew Glisson
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引用次数: 135

摘要

增强现实技术近年来已成为交互式计算机图形学的关键应用领域之一,并正迅速从研究实验室扩展到日常应用。增强现实的基本前提是使我们能够立即和直接地与虚拟对象进行交互,就像我们对物理对象一样看到,感觉和操纵它们。然而,大多数AR应用程序只提供了对现实世界的视觉增强,而没有提供让用户感受到虚拟物体的触觉、物理特性或通过计算机生成的触觉纹理增强物理世界的方法。触觉反馈的缺失使我们无法利用人类触觉的强大机制,并降低了体验的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REVEL: tactile feedback technology for augmented reality
Augmented Reality has recently emerged as one of the key application areas of interactive computer graphics and is rapidly expanding from research laboratories into everyday use. The fundamental premise of AR is to enable us to interact with virtual objects immediately and directly, seeing, feeling and manipulating them just as we do physical objects. Most AR applications, however, provide only visual augmentation of the real world and do not provide the means to let the user feel tactile, physical properties of virtual objects or to enhance the physical world with computer-generated tactile textures. The absence of tactile feedback does not allow us to take advantage of the powerful mechanisms of the human sense of touch and diminishes the quality of the experience.
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