用基于素描的游戏玩法激励素描练习的框架

Blake Williford, Matthew Runyon, Josh Cherian, Wayne Li, J. Linsey, T. Hammond
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引用次数: 9

摘要

素描是一项值得学习的宝贵技能,但需要广泛的动机和实践来提高。我们提出了一个基于草图的游戏玩法的激励实践框架,该框架根植于对不同技能水平的不同个体动机的基础理论研究。接受采访的个人包括从新手和中级工业设计学生到成熟的设计专业人士。不同技能水平的人在动机上的差异可以分为四类,包括成就、竞争、沟通和创造力。我们还提出了一个案例研究,在高中美术课程和大学素描课程中,采用两种不同的游戏方法来鼓励线条练习。研究显示,这两种方法对学生来说都非常有吸引力和激励作用,150名学生总共练习了72,842行。我们还了解了激励学生的不同方法,并分享了我们在用游戏玩法激励学生方面学到的原则,这些原则可能对其他研究人员、教育工作者和技术专家有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Framework for Motivating Sketching Practice with Sketch-based Gameplay
Sketching is a valuable skill to learn but requires extensive motivation and practice to improve. We present a framework for motivating practice with sketch-based gameplay that is rooted in a grounded theory study of the motivations of various individuals with different skills levels. The individuals interviewed included a range from novice and intermediate industrial design students to established design professionals. Four categories emerged that explain the differences in motivation between individuals with different skill levels, including achievement, competition, communication, and creativity. We also present a case study of the implementation of two different gameplay approaches for encouraging line work practice in a high school art course and a university sketching course. The study revealed that both approaches were very engaging and motivating to students, with 72,842 lines practiced across the 150 students overall. We also gained insights about how the approaches differed in motivating students, and share principles we learned on motivating students with gameplay that may be useful to other researchers, educators, and technologists.
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