{"title":"内部补充动作测量,以增加动作值的间隙,降低对高估误差的敏感性","authors":"Haolin Wu, Hui Li, Jianwei Zhang, Zhuang Wang, Zhiyong Huang","doi":"10.1080/0952813X.2021.1955017","DOIUrl":null,"url":null,"abstract":"ABSTRACT Reinforcement learning holds considerable promise to help address sequential decision-making problems, in which Q-learning is one of the most used algorithms. However, Q-learning suffers from overestimation errors, especially when action values in the same state are similar. To reduce such damages, we introduce an internal supplemental action measurement based on the variation of the expected state values between a state transition, which can measure the action causing the state transition. For the reason that the internal supplemental action measurement can increase or decrease the action values according to the action performance, it can increase the gap of the action values, thus reducing the sensitivity to the overestimation error. The experimental results in the Markov chain and the video games demonstrate the performance advantage of applying the internal supplemental action measurement, in which the mean evaluating scores with the internal supplemental action measurement are 131.6% in SpaceInvaders, 187.9% in Seaquest, and 176.6% in Asterix respectively of that without the internal supplemental action measurement.","PeriodicalId":15677,"journal":{"name":"Journal of Experimental & Theoretical Artificial Intelligence","volume":"49 1","pages":"1047 - 1061"},"PeriodicalIF":1.7000,"publicationDate":"2021-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An internal supplemental action measurement to increase the gap of action values and reduce the sensitivity to overestimation error\",\"authors\":\"Haolin Wu, Hui Li, Jianwei Zhang, Zhuang Wang, Zhiyong Huang\",\"doi\":\"10.1080/0952813X.2021.1955017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Reinforcement learning holds considerable promise to help address sequential decision-making problems, in which Q-learning is one of the most used algorithms. However, Q-learning suffers from overestimation errors, especially when action values in the same state are similar. To reduce such damages, we introduce an internal supplemental action measurement based on the variation of the expected state values between a state transition, which can measure the action causing the state transition. For the reason that the internal supplemental action measurement can increase or decrease the action values according to the action performance, it can increase the gap of the action values, thus reducing the sensitivity to the overestimation error. The experimental results in the Markov chain and the video games demonstrate the performance advantage of applying the internal supplemental action measurement, in which the mean evaluating scores with the internal supplemental action measurement are 131.6% in SpaceInvaders, 187.9% in Seaquest, and 176.6% in Asterix respectively of that without the internal supplemental action measurement.\",\"PeriodicalId\":15677,\"journal\":{\"name\":\"Journal of Experimental & Theoretical Artificial Intelligence\",\"volume\":\"49 1\",\"pages\":\"1047 - 1061\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2021-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Experimental & Theoretical Artificial Intelligence\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1080/0952813X.2021.1955017\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Experimental & Theoretical Artificial Intelligence","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/0952813X.2021.1955017","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
An internal supplemental action measurement to increase the gap of action values and reduce the sensitivity to overestimation error
ABSTRACT Reinforcement learning holds considerable promise to help address sequential decision-making problems, in which Q-learning is one of the most used algorithms. However, Q-learning suffers from overestimation errors, especially when action values in the same state are similar. To reduce such damages, we introduce an internal supplemental action measurement based on the variation of the expected state values between a state transition, which can measure the action causing the state transition. For the reason that the internal supplemental action measurement can increase or decrease the action values according to the action performance, it can increase the gap of the action values, thus reducing the sensitivity to the overestimation error. The experimental results in the Markov chain and the video games demonstrate the performance advantage of applying the internal supplemental action measurement, in which the mean evaluating scores with the internal supplemental action measurement are 131.6% in SpaceInvaders, 187.9% in Seaquest, and 176.6% in Asterix respectively of that without the internal supplemental action measurement.
期刊介绍:
Journal of Experimental & Theoretical Artificial Intelligence (JETAI) is a world leading journal dedicated to publishing high quality, rigorously reviewed, original papers in artificial intelligence (AI) research.
The journal features work in all subfields of AI research and accepts both theoretical and applied research. Topics covered include, but are not limited to, the following:
• cognitive science
• games
• learning
• knowledge representation
• memory and neural system modelling
• perception
• problem-solving