Eulerian-on-lagrangian模拟

Ye Fan, J. Litven, D. Levin, D. Pai
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引用次数: 46

摘要

我们描述了一个欧拉-拉格朗日固体模拟器,它减少或消除了完全欧拉方法所经历的许多问题,但保留了它们的优点。我们的方法不需要构建明确的对象离散化,并且模拟网格的固定性质避免了在大变形期间缠结。通过在仿真中引入拉格朗日模,实现了无界仿真域,减少了困扰欧拉仿真的时间步长限制。我们的方法的特点是一个新的求解器,可以在求解多个物体之间的接触的同时,以最小二乘的方式在拉格朗日和欧拉模式之间分配运动。我们的方法成功地弥合了拉格朗日和欧拉模拟方法之间的差距,而不必放弃其中任何一个。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eulerian-on-lagrangian simulation
We describe an Eulerian-on-Lagrangian solid simulator that reduces or eliminates many of the problems experienced by fully Eulerian methods but retains their advantages. Our method does not require the construction of an explicit object discretization and the fixed nature of the simulation mesh avoids tangling during large deformations. By introducing Lagrangian modes to the simulation we enable unbounded simulation domains and reduce the time-step restrictions which can plague Eulerian simulations. Our method features a new solver that can resolve contact between multiple objects while simultaneously distributing motion between the Lagrangian and Eulerian modes in a least-squares fashion. Our method successfully bridges the gap between Lagrangian and Eulerian simulation methodologies without having to abandon either one.
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