基于目标导向行动计划的空间游戏战术规划

Restuadi Studiawan
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引用次数: 2

摘要

随着现代电子游戏的发展,需要一种易于构建的智能代理。电子游戏中需要好的智能代理的一个方面是实时战术。在这种类型的游戏中,良好的行动计划是提供给玩家最佳体验的必要条件。在本文中,我们试图找出目标导向行动计划(GOAP)是否有足够的鲁棒性,以用于战术博弈。通过使用目标ap,策略动态性仍然可以提供合理的运行时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tactical Planning in Space Game using Goal-Oriented Action Planning
Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.
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