{"title":"基于目标导向行动计划的空间游戏战术规划","authors":"Restuadi Studiawan","doi":"10.12962/J25796216.V2.I1.32","DOIUrl":null,"url":null,"abstract":"Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.","PeriodicalId":32708,"journal":{"name":"JAREE Journal on Advanced Research in Electrical Engineering","volume":"15 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Tactical Planning in Space Game using Goal-Oriented Action Planning\",\"authors\":\"Restuadi Studiawan\",\"doi\":\"10.12962/J25796216.V2.I1.32\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.\",\"PeriodicalId\":32708,\"journal\":{\"name\":\"JAREE Journal on Advanced Research in Electrical Engineering\",\"volume\":\"15 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-05-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JAREE Journal on Advanced Research in Electrical Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.12962/J25796216.V2.I1.32\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JAREE Journal on Advanced Research in Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12962/J25796216.V2.I1.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Tactical Planning in Space Game using Goal-Oriented Action Planning
Along with improvement of modern electronic games, necessity of an intelligent agent that easily build is needed. One of electronic games that need good intelligent agent is real-time tactics. In this game type, good action planning is necessary to provide best experience to the player.On this paper, we try to find out whether if Goal-Oriented Action Planning (GOAP) is robust enough to be used at tactical game. By using GOAP, tactic dynamism still can be provided withreasonable amount of runtime.