C. Jennett, Laure Kloetzer, A. Cox, Daniel K. Schneider, Emily Collins, Mattia Fritz, Michael J. Bland, Cindy Regalado, Ian M. Marcus, Hannah Stockwell, L. Francis, E. Rusack, I. Charalampidis
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引用次数: 6
摘要
在公民网络科学的背景下,创造力通常被认为是积极的,应该得到鼓励。当志愿者“跳出框框”思考时,他们会为科学问题带来自己独特的视角,并产生新的想法。在某些情况下,创造力甚至可以带来新的科学发现。然而,关于创造力仍有许多未解之谜。公民科学中的创造力仅仅是关于科学发现,还是公民网络科学中有其他类型的创造性产品?创造力如何在不同类型的公民网络科学中进行比较,比如志愿者思考和参与式感知?在Citizen Cyberlab中,我们探索了四个不同试点项目的创造力:GeoTag-X、Virtual Atom Smasher、Synthetic Biology和Extreme Citizen Science。我们总共进行了96次访谈:86次是志愿者(公民科学家),10次是科学家。根据我们的研究结果,我们提出了几个创造性的产品,这些产品是积极参与公民网络科学的结果:讨论想法,提出改进建议,开发新技术,游戏化,艺术作品,创意写作,外展活动,以及开发新的研究项目。我们还讨论了鼓励创造力的因素,比如为志愿者提供一个支持性的环境,以及建立一种社区意识。
In the context of citizen cyberscience, creativity is generally thought to be positive and should be encouraged. When volunteers think “outside of the box” they bring their own unique perspectives to scientific problems and generate new ideas. In some cases, creativity can even lead to new scientific discoveries. However there are still many unanswered questions about creativity. Is creativity in citizen science just about scientific discovery, or are there other kinds of creative products in citizen cyberscience? How does creativity compare across different kinds of citizen cyberscience, such as volunteer thinking and participatory sensing? In Citizen Cyberlab we explored creativity across four different pilot projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citzien Science. We conducted 96 interviews in total: 86 with volunteers (citizen scientists) and 10 with scientists. Based on our findings, we present several creative products that are a result of active involvement in citizen cyberscience: discussing ideas, suggesting improvements, development of new technologies, gamification, artwork, creative writing, outreach activities, and the development of new research projects. We also discuss factors that encourage creativity, such as having a supportive environment for volunteers and building a sense of community.