基于游戏和认知风格的博物馆个性化:BLUE实验

Y. Naudet, Angeliki Antoniou, Ioanna Lykourentzou, Eric Tobias, Jenny Rompa, George Lepouras
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引用次数: 29

摘要

本文详细讨论了通过个人移动导览实现个性化博物馆参观的实验结果,使用了依赖于用户认知风格、游戏、社交网络和推荐的方法。它描述了个性化系统,该系统依赖于Facebook游戏来推断用户的认知风格、访问风格和兴趣,以及提供兴趣点访问序列的推荐算法。定性和定量分析,在博物馆进行的实验给出,提供第一个结论和观点的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment
This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and interests, and a recommendation algorithm offering sequences of points of interests to visit. A qualitative and quantitative analysis of an experiment conducted in a museum is given, offering first conclusions and perspectives on the approach.
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