用于开发对产品组件的整体理解的小型开发项目

Takeaki Wada
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引用次数: 0

摘要

电子游戏需要整合世界建设、场景、图像和音乐等元素。在电子游戏产品开发项目中,设计和协调每个元素的人员需要对产品组件有全面的了解。在20多年的日本电子游戏行业中,新员工一入职就能参与到产品各个元素的设计和协调中,对产品的组成部分有一个整体的了解。然而,由于最近开发项目规模的增加,分配给新员工的任务变得更加细分和模块化,导致他们很难获得对产品组件的整体理解。日本电子游戏开发公司Cyber Connect2正试图通过启动小型实验性电子游戏开发项目,并指派年轻员工参与其中,来解决这个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Small development projects for developing overall understanding of product components
: Video games require the integration of elements such as world building, scenario, graphics, and music (Ikuine, 2000). In a video game product development project, the personnel who design and coordinate each element need to have an overall understanding of the product components. In the Japanese video game industry of 20 or more years, new employees were able to participate in the design and coordination of each element of the product as soon as they joined the company and acquired an overall understanding of product components. However, due to the recent increase in the size of development projects, the tasks assigned to new employees have become more segmentalized and modular, resulting in it becoming difficult for them to acquire an overall understanding of product components. Cyber Connect2, a Japanese video game development company, is trying to solve this problem by launching small experimental video game development projects and assigning young employees to work on them.
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