2018年戈纳巴德市男性青少年电脑游戏成瘾情况及相关因素分析

M. Moodi, H. Zamanian, Gholamreza Sharifzadeh
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引用次数: 0

摘要

背景与目的:电脑游戏是一种新兴的、有吸引力的通信技术。这促使研究人员研究这些游戏对用户的影响。本研究旨在确定2018年戈纳巴德市男性青少年中电脑游戏成瘾的患病率及其相关因素。材料与方法:本研究采用多阶段抽样方法,对507名格纳巴德市一年级男生进行了描述性分析性横断面研究。数据收集工具包括两个部分:人口统计信息和ummenens电脑游戏成瘾问卷。数据分析采用SPSS软件(Version 19),采用卡方检验和Fisher精确检验。结果:本组学生平均年龄为13.5±1岁。电脑游戏最受欢迎的特点是刺激(42%),竞技游戏(29%),最常见的电脑游戏类型是足球(48.9%)和暴力游戏(21.7%)。28.4%的学生去游戏中心玩电脑游戏。电脑游戏依赖患病率为中高(73.2%),与母亲受教育程度(P = 0.03)、父母玩电脑游戏程度(P <0.001)、学生受教育程度(P = 0.04)呈显著相关。结论:结果显示,学生对网络游戏的依赖程度最高的是中级水平,表明了这一问题的重要性和当局干预这一领域的必要性。关键词:成瘾;电脑游戏;男性青少年;患病率;学生
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The prevalence of computer game addiction and related factors in male adolescent of Gonabad in 2018
Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study was performed aims to determine was performed the prevalence of computer game addiction and related factors in male adolescent boys of Gonabad in 2018. Materials and Methods: In this descriptive-analytical cross-sectional study, 507 male students of the first-grade in Gonabad were examined by multi-stage sampling method. Data collection tools were included in two sections: Demographic information and the Lummens Computer Games addiction questionnaire. The data were analyzed by using SPSS software (Version 19) with the help of the Chi-square and Fisher's exact test. Results: The average age of the students in this study was 13.5 ±1 years. The most popular feature of computer games is a lot of excitement (42%), competitive games (29%) and the most common types of computer games were football (48.9%) and violent games (21.7%). 28.4% of students went to Game Center to play computer games. The prevalence of dependence on computer games was moderate to high (73.2%) It showed a significant relationship with the level of education of the mother (P = 0.03), playing computer games by the parents (P <0.001) and the educational level of the students (P = 0.04). Conclusion: The results showed that the highest level of dependence of students was at the intermediate level, which indicates the importance of the problem and the need for the authorities to intervene in this field. Key Words: Addiction, Computer Game; Male adolescent; Prevalence; Student
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