游戏学习技术:成功实施以学生为中心的教育

Settachai Chaisanit, Uthairatt Phangphol, S. Suksakulchai
{"title":"游戏学习技术:成功实施以学生为中心的教育","authors":"Settachai Chaisanit, Uthairatt Phangphol, S. Suksakulchai","doi":"10.4156/JDCTA.VOL7.ISSUE8.26","DOIUrl":null,"url":null,"abstract":"This paper practically reviewed on game-based learning system and its improvement of selfefficacy for student’s learning in student-centered education. The game-based learning is combined with educational and information technology. From the present academic carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, the ongoing interaction and feedback which can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper reviewed on the involved researches that can present the difference in learning achievement between the traditional and student-centered education (using game-based learning’s tool). The advantage/disadvantage of game-based learning on student-centered education is examined. The results show that the learning motivations of students have significant impact on the learning achievement, and the learning achievements of students with game-based learning are better than those who use the traditional faceto-face teaching. The results could provide the related educators as references.","PeriodicalId":13797,"journal":{"name":"International Journal of Digital Content Technology and Its Applications","volume":"54 1","pages":"239-246"},"PeriodicalIF":0.0000,"publicationDate":"2013-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Game-Based Learning Technology:The successful implementation of student-centered education\",\"authors\":\"Settachai Chaisanit, Uthairatt Phangphol, S. Suksakulchai\",\"doi\":\"10.4156/JDCTA.VOL7.ISSUE8.26\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper practically reviewed on game-based learning system and its improvement of selfefficacy for student’s learning in student-centered education. The game-based learning is combined with educational and information technology. From the present academic carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, the ongoing interaction and feedback which can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper reviewed on the involved researches that can present the difference in learning achievement between the traditional and student-centered education (using game-based learning’s tool). The advantage/disadvantage of game-based learning on student-centered education is examined. The results show that the learning motivations of students have significant impact on the learning achievement, and the learning achievements of students with game-based learning are better than those who use the traditional faceto-face teaching. The results could provide the related educators as references.\",\"PeriodicalId\":13797,\"journal\":{\"name\":\"International Journal of Digital Content Technology and Its Applications\",\"volume\":\"54 1\",\"pages\":\"239-246\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Digital Content Technology and Its Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4156/JDCTA.VOL7.ISSUE8.26\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Digital Content Technology and Its Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4156/JDCTA.VOL7.ISSUE8.26","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文对以学生为中心的教育中基于游戏的学习系统及其对学生学习自我效能感的提高进行了实证研究。以游戏为基础的学习与教育和信息技术相结合。从目前的学术研究来看,基于游戏的学习越来越受到重视。在基于游戏的学习中,课程内容被映射到游戏中,提供了一个学习的场景环境,反复的自我学习,持续的互动和反馈,可以增加学习的兴趣和动力。因此,基于游戏的学习可以达到有效学习的目的。为了评价学生的学习效果,本文回顾了传统教育与以学生为中心的教育(使用游戏学习工具)在学习成果上的差异。考察了游戏学习在以学生为中心的教育中的利与弊。结果表明,学生的学习动机对学习成绩有显著影响,采用游戏学习的学生的学习成绩优于采用传统面对面教学的学生。研究结果可供相关教育工作者参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning Technology:The successful implementation of student-centered education
This paper practically reviewed on game-based learning system and its improvement of selfefficacy for student’s learning in student-centered education. The game-based learning is combined with educational and information technology. From the present academic carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, the ongoing interaction and feedback which can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper reviewed on the involved researches that can present the difference in learning achievement between the traditional and student-centered education (using game-based learning’s tool). The advantage/disadvantage of game-based learning on student-centered education is examined. The results show that the learning motivations of students have significant impact on the learning achievement, and the learning achievements of students with game-based learning are better than those who use the traditional faceto-face teaching. The results could provide the related educators as references.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信