从基于触屏的互动中预测个性特征

Ludwig Küster, Carola Trahms, Jan-Niklas Voigt-Antons
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引用次数: 11

摘要

人为影响因素对用户如何感知给定系统的质量有很大的影响。问卷调查等传统测量方法可能是一种耗时且部分侵入性的方法,用于评估人格等人类影响因素。在本文中,我们研究了一个人的性格特征是否可以仅仅根据他们使用触摸屏的特征来分类。我们使用认知训练应用程序记录75名受试者的平板电脑输入。该应用程序要求用户通过点击字母并将它们拖到屏幕上的指定位置来拼写单词。任务在两种情况下呈现:一种是程序的正常功能,另一种是应用程序的可用性受损。被试的性格是用NEO-FFI问卷测量的,并在五因素模型(Big 5)的五个维度中被捕获。性格得分和68个特征(触摸行为和任务表现),以及由此得出的统计指标,被输入到许多分类算法中。我们的研究结果表明,在一个可用性正常的二元分类任务中,高水平的“神经质”可以与低水平的“神经质”区分开来,平均准确率为66%。人格维度的预测程度取决于测试系统的可用性。在正常情况下,“外向性”的预测准确率为61%。然而,在可用性受损的情况下,这一预测上升到平均67%。实验表明,触屏互动记录可以比随机记录更好地预测性格。通过使用触摸屏交互数据作为对用户个性的快速和容易获取的估计,将有助于研究人类影响因素人格及其与感知质量的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting personality traits from touchscreen based interactions
Human influence factors can have a strong impact on how users perceive the quality of a given system. Traditional measures such as questionnaires can be a time consuming and partially invasive means to assess human influence factors like personality. In this paper, we investigate whether an individual's personality traits can be classified based solely upon the characteristics of their touchscreen usage. We record the tablet input of 75 subjects using a cognitive training application. The application requires the user to spell words by tapping on letters and dragging them to their denoted position on the screen. The task is presented in two conditions: in one with normal functionality of the program, the other with the usability of the application impaired. The subject's personality is measured with the NEO-FFI questionnaire and captured in the five dimensions of the five-factor model (Big 5). The personality scores and 68 features (touch-behavior and task-performance), as well as statistical metrics derived from them, are fed to a number of classification algorithms. Our results show that in a binary classification task with normal usability, high levels of ‘Neuroticism’ can be distinguished from low levels with a mean accuracy of 66 percent. The extent to which a personality dimension can be predicted is dependent on the usability of the test system. In a normal setting, ‘Extraversion’ can be predicted with an accuracy of 61 percent. However, with impaired usability, the prediction rises to an average of 67 percent. The experiment shows that records of touchscreen interactions allow for the prediction of personalities significantly better than random. The study of the human influence factor personality and its relation to perceived quality would be facilitated by using touchscreen interaction data as a fast and easily accessible estimate of a user's personality.
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