{"title":"BlackMirror:防止3D在线FPS游戏中的墙盗","authors":"Seonghyun Park, Adil Ahmad, Byoungyoung Lee","doi":"10.1145/3372297.3417890","DOIUrl":null,"url":null,"abstract":"Online gaming, with a reported 152 billion US dollar market, is immensely popular today. One of the critical issues in multiplayer online games is cheating, in which a player uses an illegal methodology to create an advantage beyond honest game play. For example, wallhacks, the main focus of this work, animate enemy objects on a cheating player's screen, despite being actually hidden behind walls (or other occluding objects). Since such cheats discourage honest players and cause game companies to lose revenue, gaming companies deploy mitigation solutions alongside game applications on the player's machine. However, their solutions are fundamentally flawed since they are deployed on a machine where the attacker has absolute control.","PeriodicalId":20481,"journal":{"name":"Proceedings of the 2020 ACM SIGSAC Conference on Computer and Communications Security","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"BlackMirror: Preventing Wallhacks in 3D Online FPS Games\",\"authors\":\"Seonghyun Park, Adil Ahmad, Byoungyoung Lee\",\"doi\":\"10.1145/3372297.3417890\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Online gaming, with a reported 152 billion US dollar market, is immensely popular today. One of the critical issues in multiplayer online games is cheating, in which a player uses an illegal methodology to create an advantage beyond honest game play. For example, wallhacks, the main focus of this work, animate enemy objects on a cheating player's screen, despite being actually hidden behind walls (or other occluding objects). Since such cheats discourage honest players and cause game companies to lose revenue, gaming companies deploy mitigation solutions alongside game applications on the player's machine. However, their solutions are fundamentally flawed since they are deployed on a machine where the attacker has absolute control.\",\"PeriodicalId\":20481,\"journal\":{\"name\":\"Proceedings of the 2020 ACM SIGSAC Conference on Computer and Communications Security\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 ACM SIGSAC Conference on Computer and Communications Security\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3372297.3417890\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM SIGSAC Conference on Computer and Communications Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3372297.3417890","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
BlackMirror: Preventing Wallhacks in 3D Online FPS Games
Online gaming, with a reported 152 billion US dollar market, is immensely popular today. One of the critical issues in multiplayer online games is cheating, in which a player uses an illegal methodology to create an advantage beyond honest game play. For example, wallhacks, the main focus of this work, animate enemy objects on a cheating player's screen, despite being actually hidden behind walls (or other occluding objects). Since such cheats discourage honest players and cause game companies to lose revenue, gaming companies deploy mitigation solutions alongside game applications on the player's machine. However, their solutions are fundamentally flawed since they are deployed on a machine where the attacker has absolute control.