{"title":"吟游诗人混音:重构与探索","authors":"B. Tearse","doi":"10.1145/2159365.2159403","DOIUrl":null,"url":null,"abstract":"Over the course of my Ph.D. research I will explore how symbolic 'creative' systems can accomplish things in interactive storytelling and games that can't be accomplished by other systems. I can broadly split content generation systems to fit into two categories: those that assemble or resequence fixed pieces of content, and those that use genetic algorithm style explorations to generate content. The former tends to be limited in what it can produce while the latter is difficult to author and direct. In exploring 'creative' systems I hope to define a new category without these difficulties or find a way of improving the output of one of the existing categories. Additionally and more generally, I seek to investigate how we can construct and then evaluate 'creative' systems.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"1 1","pages":"253-255"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Minstrel remixed: a reconstruction and exploration\",\"authors\":\"B. Tearse\",\"doi\":\"10.1145/2159365.2159403\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Over the course of my Ph.D. research I will explore how symbolic 'creative' systems can accomplish things in interactive storytelling and games that can't be accomplished by other systems. I can broadly split content generation systems to fit into two categories: those that assemble or resequence fixed pieces of content, and those that use genetic algorithm style explorations to generate content. The former tends to be limited in what it can produce while the latter is difficult to author and direct. In exploring 'creative' systems I hope to define a new category without these difficulties or find a way of improving the output of one of the existing categories. Additionally and more generally, I seek to investigate how we can construct and then evaluate 'creative' systems.\",\"PeriodicalId\":92512,\"journal\":{\"name\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"volume\":\"1 1\",\"pages\":\"253-255\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2159365.2159403\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2159365.2159403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Minstrel remixed: a reconstruction and exploration
Over the course of my Ph.D. research I will explore how symbolic 'creative' systems can accomplish things in interactive storytelling and games that can't be accomplished by other systems. I can broadly split content generation systems to fit into two categories: those that assemble or resequence fixed pieces of content, and those that use genetic algorithm style explorations to generate content. The former tends to be limited in what it can produce while the latter is difficult to author and direct. In exploring 'creative' systems I hope to define a new category without these difficulties or find a way of improving the output of one of the existing categories. Additionally and more generally, I seek to investigate how we can construct and then evaluate 'creative' systems.