吟游诗人混音:重构与探索

B. Tearse
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引用次数: 1

摘要

在我的博士研究过程中,我将探索符号“创造性”系统如何在互动故事叙述和游戏中完成其他系统无法完成的事情。我可以将内容生成系统大致分为两类:一类是组装或重新排序固定内容的系统,另一类是使用遗传算法风格的探索来生成内容的系统。前者的创作能力有限,而后者则难以创作和指导。在探索“创造性”系统的过程中,我希望能够在没有这些困难的情况下定义一个新的类别,或者找到一种改善现有类别输出的方法。此外,更一般地说,我试图研究我们如何构建并评估“创造性”系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Minstrel remixed: a reconstruction and exploration
Over the course of my Ph.D. research I will explore how symbolic 'creative' systems can accomplish things in interactive storytelling and games that can't be accomplished by other systems. I can broadly split content generation systems to fit into two categories: those that assemble or resequence fixed pieces of content, and those that use genetic algorithm style explorations to generate content. The former tends to be limited in what it can produce while the latter is difficult to author and direct. In exploring 'creative' systems I hope to define a new category without these difficulties or find a way of improving the output of one of the existing categories. Additionally and more generally, I seek to investigate how we can construct and then evaluate 'creative' systems.
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