利用微软Xbox One的Kinect矢量乘法模拟混合机械手人形躯干

Aira F. Alamag, Carlo C. Aleta, Mara Alexandra T. Castillo, Praise B. Deblois, Mc Lourenz D. Maco, R. Tolentino
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引用次数: 1

摘要

本研究旨在利用Microsoft Kinect for Xbox One的骨骼跟踪功能,利用矢量乘法模拟混合机械臂人形躯干时获取角度。支持者利用人形躯干的设计,增强了工作空间和弯曲的人形躯干使用混合机械手设计从先前的研究。用户关节的位置是通过使用Kinect的骨骼跟踪功能获得的。在LabVIEW中,由两点生成的两个矢量通过叉乘得到所需的矢量,通过点乘得到所需的角度。得到的角度通过串行通信馈送到单片机,单片机将其转换为信号,驱动混合机械手人形躯干中的伺服电机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mimicking Hybrid Manipulator Humanoid Torso by Applying Vector Multiplication Using Microsoft Kinect for Xbox One
The study aimed to use the skeletal tracking feature of Microsoft Kinect for Xbox One for acquiring angle in mimicking hybrid manipulator humanoid torso using vector multiplication. The proponents make use of the design of a humanoid torso that enhances the workspace and bending of the humanoid torso using a hybrid manipulator designed from a previous study. The position of the user’s joint was obtained by using the Kinect’s skeletal tracking feature. Using LabVIEW, the proponents acquired the needed vector through cross product and the needed angle through dot product from the two vectors created by two points. The angles obtained were fed to the microcontroller through serial communication to convert it to signals to actuate the servo motors in the hybrid manipulator humanoid torso.
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