选集:社交模拟框架

Sasha Azad, Jennifer Wellnitz, Luis Garcia, Chris Martens
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引用次数: 0

摘要

社会模拟研究试图通过模拟个体决策者群体作为多主体系统来理解复杂人类行为的动态。然而,之前在游戏和娱乐领域的工作未能考虑到社会行为、地理和关系之间的相互作用,从而使研究人员能够轻松地重复使用他们的框架并模拟社会角色。我们提出Anthology,这是一个可扩展的软件框架,用于模拟人类社会系统,在一个正在进行的研究议程的背景下,整合来自社会模拟游戏和计算社会科学的人工智能技术,使研究人员能够模拟和推理人类社会行为的复杂动态。其中包括基于动机的agent决策算法;关系的知识表示系统预置效果风格动作的灵活规范语言;一个用户界面,检查和交互模拟,因为它在实时运行;以及广泛的用户文档和参考手册。我们描述了我们的参与式研究设计过程,用于开发选集,目前系统的状态,它的局限性和我们未来的发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anthology: A Social Simulation Framework
Social simulation research seeks to understand the dynamics of complex human behavior by simulating populations of individual decision-makers as multi-agent systems. However, prior work in games and entertainment fail to account for interactions between social behavior, geography, and relationships in a manner that allows researchers to easily reuse their frameworks and model social characters. We present Anthology, an extensible software framework for modeling human social systems, within the context of an ongoing research agenda to integrate AI techniques from social simulation games and computational social science to enable researchers to model and reason about the complex dynamics of human social behavior. Anthology comprises a motive-based agent decision making algorithm; a knowledge representation system for relationships; a flexible specification language for precondition-effect-style actions; a user interface to inspect and interact with the simulation as it runs in real-time; and an extensive user documentation and reference manual. We describe our participatory research design process used for the developing Anthology, the state of the current system, it's limitations and our future development directions.
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