利用混合现实技术开发沉浸式文化游戏

Yahia Boray, Hesham Zaky, Omar Osman, Noora Fetais
{"title":"利用混合现实技术开发沉浸式文化游戏","authors":"Yahia Boray, Hesham Zaky, Omar Osman, Noora Fetais","doi":"10.29117/quarfe.2021.0170","DOIUrl":null,"url":null,"abstract":"This game aims to preserve and spread cultural practices. It introduces new gaming mechanics, which allows user interaction with virtual game objects using hand gestures. The user’s objective is to hunt prey in their natural habitat, which means that the player will physically change his location to hunt a specific prey using his falcon to mimic how the falcon hunts for its prey in the real world. This interaction with the real world, along with incorporation of realistic graphics and mixed reality features, enhances the user’s experience and helps in preserving cultural practices. Previous work tried to achieve the same goal by different approaches that led to different user segments and different usability cases. One major limitation in that work was the accessibility due to the use of specialized hardware. The hardware is accessible to a small segment of users; however, given the new limitations forced by the COVID-19 situation reusing the hardware is prohibited ; and as a result, not many will have access to the developed solution. The current implementation was designed to work on both Android and IOS to have a social interaction between the largest possible numbers of players. Other features that could also contribute to the goal of the project include building a virtual museum and displaying real falcons using the capabilities mixed reality has to offer.","PeriodicalId":9295,"journal":{"name":"Building Resilience at Universities: Role of Innovation and Entrepreneurship","volume":"42 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of an Immersive Cultural Game using Mixed Reality\",\"authors\":\"Yahia Boray, Hesham Zaky, Omar Osman, Noora Fetais\",\"doi\":\"10.29117/quarfe.2021.0170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This game aims to preserve and spread cultural practices. It introduces new gaming mechanics, which allows user interaction with virtual game objects using hand gestures. The user’s objective is to hunt prey in their natural habitat, which means that the player will physically change his location to hunt a specific prey using his falcon to mimic how the falcon hunts for its prey in the real world. This interaction with the real world, along with incorporation of realistic graphics and mixed reality features, enhances the user’s experience and helps in preserving cultural practices. Previous work tried to achieve the same goal by different approaches that led to different user segments and different usability cases. One major limitation in that work was the accessibility due to the use of specialized hardware. The hardware is accessible to a small segment of users; however, given the new limitations forced by the COVID-19 situation reusing the hardware is prohibited ; and as a result, not many will have access to the developed solution. The current implementation was designed to work on both Android and IOS to have a social interaction between the largest possible numbers of players. Other features that could also contribute to the goal of the project include building a virtual museum and displaying real falcons using the capabilities mixed reality has to offer.\",\"PeriodicalId\":9295,\"journal\":{\"name\":\"Building Resilience at Universities: Role of Innovation and Entrepreneurship\",\"volume\":\"42 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Building Resilience at Universities: Role of Innovation and Entrepreneurship\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29117/quarfe.2021.0170\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Building Resilience at Universities: Role of Innovation and Entrepreneurship","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29117/quarfe.2021.0170","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

这个游戏旨在保存和传播文化习俗。它引入了新的游戏机制,允许用户使用手势与虚拟游戏对象进行交互。用户的目标是在猎物的自然栖息地捕猎猎物,这意味着玩家将改变自己的位置,使用自己的猎鹰来模拟现实世界中猎鹰捕猎猎物的方式。这种与现实世界的互动,以及逼真的图形和混合现实功能的结合,增强了用户的体验,并有助于保存文化习俗。之前的工作试图通过不同的方法实现相同的目标,导致不同的用户群体和不同的可用性案例。这项工作的一个主要限制是由于使用专门的硬件而导致的可访问性。硬件只供一小部分用户使用;但是,鉴于新冠肺炎疫情带来的新限制,禁止重复使用硬件;因此,没有多少人能够使用开发的解决方案。目前的执行方法是同时适用于Android和IOS平台,让更多玩家能够进行社交互动。其他可能有助于实现项目目标的功能包括建立一个虚拟博物馆,并使用混合现实提供的功能展示真实的猎鹰。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an Immersive Cultural Game using Mixed Reality
This game aims to preserve and spread cultural practices. It introduces new gaming mechanics, which allows user interaction with virtual game objects using hand gestures. The user’s objective is to hunt prey in their natural habitat, which means that the player will physically change his location to hunt a specific prey using his falcon to mimic how the falcon hunts for its prey in the real world. This interaction with the real world, along with incorporation of realistic graphics and mixed reality features, enhances the user’s experience and helps in preserving cultural practices. Previous work tried to achieve the same goal by different approaches that led to different user segments and different usability cases. One major limitation in that work was the accessibility due to the use of specialized hardware. The hardware is accessible to a small segment of users; however, given the new limitations forced by the COVID-19 situation reusing the hardware is prohibited ; and as a result, not many will have access to the developed solution. The current implementation was designed to work on both Android and IOS to have a social interaction between the largest possible numbers of players. Other features that could also contribute to the goal of the project include building a virtual museum and displaying real falcons using the capabilities mixed reality has to offer.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信