拟人肢体模型的解析解(IK of human arm)

M. Z. Al-Faiz, Y. Al-Mashhadany
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引用次数: 8

摘要

本文提出了一种计算人体手臂逆运动学模型的算法。该算法引入了一种新的IK方法,适用于由自主交互的虚拟人完成的任务。最基本的问题是让角色的手能够到达目标(位置和方向)。该算法分为两个阶段。第一阶段是关于人体手臂运动的实际任务的限制,第二阶段是根据关节的限制,用三角关系和代数方法给出运动学逆问题的解析解。利用MATLAB对该算法进行了仿真。R2008a,得到了满意的结果,说明了该算法求解真实人体手臂逆运动问题的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analytical solution for anthropomorphic limbs model, (IK of human arm)
This paper considers a proposed algorithm for computation of the inverse kinematic(IK) model of the human arm. This algorithm introduces a new IK method suitable for reaching tasks performed by autonomous and interactive virtual humans. The basic problem is to pose the character in such a way that arm hand reaches the target ( position and orientation ) in space. The algorithm is composed of two phases. The first phase is the limitation of real task which concerning the human arm movement and the second phase presents the analytical solution for inverse kinematic problem (IKP) by trigonometric relations and algebraic solution according to limitation of joints. This algorithm is simulated by using MATLAB Ver. R2008a, and satisfied results are obtained, that explains the ability of the proposed algorithm to solve the inverse kinematic problem for real human arm.
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