体育新闻游戏:预测、推测和准确性

Abraham Stein
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引用次数: 1

摘要

体育新闻媒体越来越多地使用体育视频游戏来预测体育赛事的结果。超级碗、世界杯和个人比赛的无玩家模拟由开发者和记者执行,试图深入了解即将到来的事件。本文将以“纪实新闻游戏”的概念为基础,根据它们的新闻用途来定位这些模拟。此外,通过将球员纳入讨论,“准确”模拟或模型的概念被质疑,体育投机的实践被重新配置。本文将着眼于准确的体育电子游戏模拟的两种不同概念,一种是由新闻媒体构思的,另一种是由体育电子游戏玩家产生的。看看这两种模拟实践的交集,我们可能会问“准确性”是如何被不同地限定的,以及体育新闻将如何随着预测性电子游戏模拟的加入而改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sports newsgames: prediction, speculation, and accuracy
Sports videogames are increasingly used by sports news outlets for predicting the outcome of sports events. Player-less simulations of Super Bowls, World Cups, and individual games are executed by developers and journalists to attempt to gain insight into the upcoming event. This paper will build on the concept of a "documentary newsgame" positioning these simulations based on their journalistic use. Furthermore, by including players into the discussion the notion of an "accurate" simulation or model is problematized and the practice of sports speculation is reconfigured. This paper will look at the two differing conceptions of an accurate sports videogame simulation, that conceived of by the news media, and that generated by players of sports videogames. Looking at the intersection of these two simulative practices, we might ask how "accuracy" is differently qualified, and how sports journalism may be changing with the inclusion of predictive videogame based simulations.
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