{"title":"它能促进身体活动吗?大学生对围棋的认知","authors":"Zi Yan, K. Finn, K. Breton","doi":"10.26773/mjssm.200301","DOIUrl":null,"url":null,"abstract":"The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated. A total of 393 college students (Female=175, age M=19.03, SD=2.04) took an online survey that measured user activity, perceptions on the game, and recalled physical activity participation. The participants were classified as non-users (n=227, 79.1%), non-active users (i.e., playing less than 30 min a day, n=24, 8.4%), and active-users (i.e., playing more than 30 min a day, n=36, 12.5%). Most users agreed that playing the game had a positive impact on their physical activity level. However, the non-active users and the active-users walked significantly less than the non-users did, and the non-users also had higher overall physical activity participation levels. Most Pokémon GO players perceived that the app made them more physically active, although they still walked less than non-players did. There may be pre-existing differences in the physical activity patterns between the users and the non-users. Health promotion professionals may encourage sedentary individuals to use this game to promote physical activity.","PeriodicalId":18942,"journal":{"name":"Montenegrin Journal of Sports Science and Medicine","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Does it Promote Physical Activity? College Students' Perceptions of Pokémon Go\",\"authors\":\"Zi Yan, K. Finn, K. Breton\",\"doi\":\"10.26773/mjssm.200301\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated. A total of 393 college students (Female=175, age M=19.03, SD=2.04) took an online survey that measured user activity, perceptions on the game, and recalled physical activity participation. The participants were classified as non-users (n=227, 79.1%), non-active users (i.e., playing less than 30 min a day, n=24, 8.4%), and active-users (i.e., playing more than 30 min a day, n=36, 12.5%). Most users agreed that playing the game had a positive impact on their physical activity level. However, the non-active users and the active-users walked significantly less than the non-users did, and the non-users also had higher overall physical activity participation levels. Most Pokémon GO players perceived that the app made them more physically active, although they still walked less than non-players did. There may be pre-existing differences in the physical activity patterns between the users and the non-users. Health promotion professionals may encourage sedentary individuals to use this game to promote physical activity.\",\"PeriodicalId\":18942,\"journal\":{\"name\":\"Montenegrin Journal of Sports Science and Medicine\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2020-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Montenegrin Journal of Sports Science and Medicine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26773/mjssm.200301\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"SPORT SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Montenegrin Journal of Sports Science and Medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26773/mjssm.200301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
Does it Promote Physical Activity? College Students' Perceptions of Pokémon Go
The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated. A total of 393 college students (Female=175, age M=19.03, SD=2.04) took an online survey that measured user activity, perceptions on the game, and recalled physical activity participation. The participants were classified as non-users (n=227, 79.1%), non-active users (i.e., playing less than 30 min a day, n=24, 8.4%), and active-users (i.e., playing more than 30 min a day, n=36, 12.5%). Most users agreed that playing the game had a positive impact on their physical activity level. However, the non-active users and the active-users walked significantly less than the non-users did, and the non-users also had higher overall physical activity participation levels. Most Pokémon GO players perceived that the app made them more physically active, although they still walked less than non-players did. There may be pre-existing differences in the physical activity patterns between the users and the non-users. Health promotion professionals may encourage sedentary individuals to use this game to promote physical activity.
期刊介绍:
MJSSM covers all aspects of sports science and medicine; all clinical aspects of exercise, health, and sport; exercise physiology and biophysical investigation of sports performance; sport biomechanics; sports nutrition; rehabilitation, physiotherapy; sports psychology; sport pedagogy, sport history, sport philosophy, sport sociology, sport management; and all aspects of scientific support of the sports coaches from the natural, social and humanistic side.