基于上下文的界面原型:理解原型表示对用户反馈的影响

Marius Hoggenmüller, M. Tomitsch, L. Hespanhol, Tram Thi Minh Tran, Stewart Worrall, E. Nebot
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引用次数: 21

摘要

自动驾驶汽车(AVs)等自主系统在城市中的兴起,需要新的方法来进行原型设计,并评估人们如何通过基于上下文的用户界面(如外部人机界面(eHMIs))与这些系统进行交互。在本文中,我们在42名参与者的混合方法研究中对eHMI的三种原型表示(现实世界的VR,计算机生成的VR,现实世界的视频)进行了比较研究。定量结果表明,虽然真实世界的VR呈现会产生更高的存在感,但用户体验和对AV本身的信任没有显著差异。然而,访谈数据显示,参与者在每个原型表征中关注的是不同的经验和感知方面。这些差异与AV行为的空间意识和感知现实主义及其背景有关,进而影响参与者如何评估信任和eHMI。本文通过仿真为基于上下文的接口的原型设计和评估提供了指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR representation results in higher sense of presence, no significant differences in user experience and trust towards the AV itself were found. However, interview data shows that participants focused on different experiential and perceptual aspects in each of the prototype representations. These differences are linked to spatial awareness and perceived realism of the AV behaviour and its context, affecting in turn how participants assess trust and the eHMI. The paper offers guidelines for prototyping and evaluating context-based interfaces through simulations.
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