{"title":"极简主义游戏中的社交凝视","authors":"M. Lankes","doi":"10.1145/3410404.3414265","DOIUrl":null,"url":null,"abstract":"Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.","PeriodicalId":92838,"journal":{"name":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","volume":"108 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Social Gaze in Minimalist Games\",\"authors\":\"M. Lankes\",\"doi\":\"10.1145/3410404.3414265\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.\",\"PeriodicalId\":92838,\"journal\":{\"name\":\"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"108 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3410404.3414265\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3410404.3414265","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.