极简主义游戏中的社交凝视

M. Lankes
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引用次数: 6

摘要

游戏中基于社交注视的互动形成了一个及时的研究领域,因为它们可以丰富游戏世界中的交流行为。除了通过逼真的角色描绘凝视之外,我们认为这些方面也可以应用于所谓的极简主义游戏中的非拟人化角色。这些游戏使用简单的机制和抽象的艺术风格来传达深刻而有意义的体验。本文通过比较研究,考察了极简主义游戏中的社交凝视概念,该研究关注的是玩家对抽象非玩家角色的社交互动感知质量。通过创造一款由三个关卡组成的游戏,我们的目标是揭示包含和排除具有凝视意识的角色之间的差异。结果表明,基于注视的社交互动能够给玩家带来积极的社交体验。在这种情况下,社交凝视并不是多余的,而是为游戏对象的解释添加了一个关键元素:处于凝视状态的玩家倾向于将抽象实体视为角色,而不是毫无生气的游戏对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social Gaze in Minimalist Games
Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.
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