基于模型的IoT/WSN节点设计:设备驱动实现

S. Vorapojpisut
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引用次数: 3

摘要

本文讨论了用于嵌入式软件基于模型设计的设备驱动模块的实现。在定义了与硬件和现实世界事件相关的符号之后,提出了两种用于IoT/WSN节点串行通信任务的设计模式,即Frame Buffer和Slot Buffer。为了保证涉及硬件操作的模型确定性,讨论并推广了Simulink环境下时间触发体系结构的平衡方程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Model-based Design of IoT/WSN Nodes: Device Driver Implementation
This paper addresses the implementation of device driver blocks to be used in model-based design of embedded software. After notations related to hardware and real-world events are defined, two design patterns, namely Frame Buffer and Slot Buffer, are proposed for serial communication tasks in IoT/WSN nodes. To assure model determinism involving hardware operations, the balance equation is discussed and generalized for the time-triggered architecture of Simulink environment.
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