进度条的行为会影响人机交互中的用户体验吗?

Guillaume Gronier, Alexandre Baudet
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引用次数: 1

摘要

背景:本研究主要关注用户与系统之间的交互被暂时中断的时刻(文件下载、程序设置等),用户感知到的满意度和等待时间。这些等待时间往往是焦虑和愤怒的来源。它们通常与动画进度条一起呈现,允许用户可视化正在进行的过程的状态。本研究的目的是通过改变三种不同速度下的进度行为来研究几个进度条的影响。方法:测试三个进度条,每个进度条的显示时间相同,均为10秒,但显示速度不同。第一个进度条具有加速行为(在前5秒内进度条填充到约30%,然后在加速时完全填充),第二个具有减速行为(在前5秒内进度条填充到约70%,然后在减速时完全填充),第三个具有恒定行为(进度条在10秒内保持恒定的填充率)。涉及1127个不同的受试者(受控IP),包括105名女性和1022名男性。样本平均年龄为24.9岁(SD=7.11)。每个受试者都要玩一个在线游戏,这是一个借口,当三个进度条随机显示时,他们会显示一个10秒的待机屏幕。结果:结果证实了等待时间感知与满意度之间存在因果关系。此外,慢速功能后面的进度条明显更受用户欢迎。对每个进度条的均值比较进行anova检验显示,等待持续时间的满意度存在显著差异(F(2,1124)=3.003, MSE=1.099, p=。050年,np2 = 0.270)。另一方面,对等待时间的感知没有显著差异。结论:我们的实验结果表明,在我们的实验背景下,具有减速填充率的进度条比恒定的进度条或加速条提供更大的满意度。研究结果可为人机界面的设计和用户体验的改善提供有价值的信息。因此,除了不同的等待时间长度之外,还可以引入不同程度的用户唤醒以及与正在进行的过程相关的用户反馈信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Does Progress Bars’ Behavior Influence the User Experience in Human-Computer Interaction?
Background: This research focuses on the satisfaction and waiting times perceived by a user during the moments where the interaction between the user and the system is temporarily interrupted (file download, setup of a program, etc.). These waiting times are often sources of anxiety and irritation. They go usually with the presentation of an animated progress bar, allowing the user to visualize the status of the ongoing process. The objective of this research is to study the impact of several progress bars by varying the progress behavior with three different speed. Methods: Three progress bars were tested, each of them having the same display duration of 10 seconds but with different speed. The first progress bar having a speed-up behavior (the progress bar fills to about 30% during the first 5 seconds, then fills completely as it accelerates), the second a slow-down behavior (the progress bar fills to about 70% during the first 5 seconds, then fills completely when decelerating), the third a constant behavior (the progress bar keeps a constant filling rate during the 10 seconds). Eleven hundred twenty seven distinct subjects (controlled IP) were involved, including 105 women and 1022 men. The mean age of the sample was 24.9 years (SD=7.11). Each subject has to play with an online game, which was a pretext to present a standby screen of 10 seconds when one of the three progress bars were displayed in a random manner. Results: The results confirm the existence of a causal link between the perception of waiting time and satisfaction. In addition, a progress bar that follows a slow-down function is significantly more appreciated by the users. An ANOVA-test applied to the comparison of means for each of the progress bars shows that there is a significant difference in the satisfaction of waiting for durations (F(2, 1124)=3.003, MSE=1.099, p=.050, np2=0.270). On the other hand, there is no significant difference in the perception of waiting durations. Conclusions: Our results show in our context of experimentation that a progress bar with a decelerating filling rate provides greater satisfaction than a constant progress bar or a speed-up bar. The results may provide valuable information for the design of human-computer interfaces and for the improvement of user experience. Thus, beyond varying waiting time duration, different levels of users’ arousal could be introduced as well as the user feedback with information relevant to the ongoing processes.
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