新一代仿生肢体控制系统与虚拟现实与游戏玩具的肌电信号控制系统

N. Ivaniuk, Zahar Ponimash, V. Karimov, ValentsinShepanskiy
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引用次数: 0

摘要

LLC Bionic Natali公司是一家创业公司,从事仿生手义肢的制造已有2年多的时间,一年前在LLC Bionic Natali的基础上创建了LLC bion EMG。从第一步开始,项目就以解决基于神经网络等算法的国产仿生功能手义肢研制问题为方向。项目中创建了功能管理系统,实现并集成了增强功能性假肢可控性的触觉反馈系统,以及手的功能性仿生假肢。在此基础上,对机器训练、神经网络等算法的一般表示和实际应用进行了研究。基于神经网络或网络模拟的肌电活动手势识别技术是其中的基础。将手环戴在手上(如果是残疾人,则是残肢),进一步的非侵入性电极消除神经肌肉活动的电位差;通过电路进行数据处理并将其传输到处理器,通过神经网络对抓取器进行识别,进一步传输数据以控制仿生手。这项技术到目前为止还发现大多是理论管理,但正在进行实际测试,用于控制仿生假肢的膝盖模块的下肢。手环技术成为LLC bion EMG在虚拟现实、游戏、康复等领域的产品。在此研究的基础上得出了一个重要的结论:在进行康复内手术和残疾人在使用仿生假肢之前的后续康复需求之后,可以选择使用LLC bion EMG的肌电图手环。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Control Systems of Bionic Limbs of the New Generation and Control Systems with EMG Signals of VR and Games and Toys
The LLC Bionic Natali company is a startup and has been engaging in creation of bionic artificial limbs of hands for more than 2 years, and the LLC Bi-oN EMG was created one year ago on base of LLC Bionic Natali. From the first steps, projects had been directed on the solution of a problem of development of the domestic bionic functional artificial limb of the hand based on neural network and others algorithms. In projects, it had been created the functional system of management, system of tactile feedback which has increased controllability of a functional artificial limb is already realized and integrated, and also the functional bionic artificial limb of the hand. Based on this work it had been done the general representations and practical application of machine training, neural network and others algorithms. The technology of recognition of gestures of electromyographic activity based on neural network or an analog of network is the cornerstone. The bracelet is put on a hand (in case of disabled people, a stump), further noninvasive electrodes remove potential difference of neuromuscular activity; by means of an electric circuit there is data handling and their transmission to the processor where by means of a neural network there is a recognition of a gripper, further data are transferred for control of a bionic hand. This technology has also found so far mostly theoretical management, but undergoes testing practical, for control of the knee module of a bionic artificial limb of the lower limb. The technology of bracelet became the product of LLC Bi-oN EMG for virtual reality, games and rehabilitation. On the basis of this researches the important conclusion has been drawn: after carrying out operations within rehabilitation and the subsequent requirement of rehabilitation of disabled people before use of bionic artificial limbs of hands, use of an electromyographic bracelet of LLC Bi-oN EMG is offered as option.
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