探讨游戏中的凝视交互设计:运用视觉

Argenis Ramirez Gomez
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引用次数: 1

摘要

以主流游戏为例,游戏中的凝视互动正在迅速增加。这项研究的重点是研究让游戏设计摆脱基于凝视指向的传感动态,并考虑以用户为中心的方法,这种方法的出发点是视觉能力和视觉隐喻。这一方法能够帮助我们创造出一些能够说明新颖且有趣体验的例子,即我们能够基于玩家如何看待游戏而不是他们所看到的地点和内容而进行设计。本研究旨在通过提供一个设计框架,帮助理解如何创造有趣的基于凝视的体验,并激励设计师参与对话,以塑造游戏中凝视互动的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Gaze Interaction Design in Games: Playing with Vision
Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.
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