面向专家受众的环境传播——试验三种方法

Q2 Social Sciences
Johanna Jämsä, V. Sandström, J. Holopainen, S. Juhola, T. Kalliokoski, K. Korhonen-Kurki, Veera Lyytikäinen, O. Mattila, J. Pietikäinen, K. Soini
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引用次数: 0

摘要

本文研究了环境科学专家交流的三种新方法:游戏化、虚拟现实和基于艺术的场景研讨会,并通过定性访谈和调查分析了参与者的看法。从访谈中可以发现四个维度:乐趣、可用性、社交性和学习能力,这对科学交流很重要。这些方法被认为是令人愉快的,有利于创造对话。然而,信息的简化降低了专家的可用性。这些方法被认为适合于理解其他参与者的观点,而不是传播关于内容的知识。专家作为一个目标群体,在科学传播的发展中需要得到特别的关注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Environmental communication for expert audiences - experimenting three approaches
Abstract We studied three novel approaches in environmental science communication for experts: gamification, virtual reality, and art-based scenario workshops and analyze participants’ perceptions through qualitative interviews and a survey. Four dimensions emerged from the interviews: enjoyment, usability, sociability, and learning that were found to be important for scientific communication. The approaches were perceived as enjoyable and beneficial for creating dialogue. However, the simplification of the information reduced its usability for experts. The approaches were found suitable for understanding other participants’ viewpoints rather than disseminating knowledge about the content. Experts as a target group require special focus in the development of science communication.
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来源期刊
CiteScore
2.30
自引率
0.00%
发文量
15
期刊介绍: Applied Artificial Intelligence addresses concerns in applied research and applications of artificial intelligence (AI). The journal also acts as a medium for exchanging ideas and thoughts about impacts of AI research. Articles highlight advances in uses of AI systems for solving tasks in management, industry, engineering, administration, and education; evaluations of existing AI systems and tools, emphasizing comparative studies and user experiences; and the economic, social, and cultural impacts of AI. Papers on key applications, highlighting methods, time schedules, person-months needed, and other relevant material are welcome.
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