课程公共关系(PR)和使用Unity3D学习的数字游戏

S. Puttinaovarat, Siwipa Pruitikanee, Jinda Kongcharoen, Aekarat Saeliw, Ponkrint Inthong, Nanthachot Thippayamongkol
{"title":"课程公共关系(PR)和使用Unity3D学习的数字游戏","authors":"S. Puttinaovarat, Siwipa Pruitikanee, Jinda Kongcharoen, Aekarat Saeliw, Ponkrint Inthong, Nanthachot Thippayamongkol","doi":"10.3991/ijim.v17i14.40225","DOIUrl":null,"url":null,"abstract":"In the age of digital disruption, universities and educational institutions all over the world provide many bachelor’s, postgraduate, and non-degree curriculums. Information is mostly presented in different forms, i.e., PR on websites, mobile applications, or social media; including field PR at different sites, e.g., department stores and schools. However, the limitations and the problems are that presented information fails to attract or motivate perception, interest, and participation of the target groups. Also, traditional PR requires resources in terms of persons, time, and a large amount of expenditures. Thus, this research aimed to present the development of a game to present information for PR of bachelor’s curriculums using Unity3D, which could reduce the limitation of presentation or PR in the traditional forms. It could also save PR budget and could be done anywhere and anytime.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Digital Game for Curriculum Public Relations (PR) and Learning Using Unity3D\",\"authors\":\"S. Puttinaovarat, Siwipa Pruitikanee, Jinda Kongcharoen, Aekarat Saeliw, Ponkrint Inthong, Nanthachot Thippayamongkol\",\"doi\":\"10.3991/ijim.v17i14.40225\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the age of digital disruption, universities and educational institutions all over the world provide many bachelor’s, postgraduate, and non-degree curriculums. Information is mostly presented in different forms, i.e., PR on websites, mobile applications, or social media; including field PR at different sites, e.g., department stores and schools. However, the limitations and the problems are that presented information fails to attract or motivate perception, interest, and participation of the target groups. Also, traditional PR requires resources in terms of persons, time, and a large amount of expenditures. Thus, this research aimed to present the development of a game to present information for PR of bachelor’s curriculums using Unity3D, which could reduce the limitation of presentation or PR in the traditional forms. It could also save PR budget and could be done anywhere and anytime.\",\"PeriodicalId\":13648,\"journal\":{\"name\":\"Int. J. Interact. Mob. Technol.\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Interact. Mob. Technol.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3991/ijim.v17i14.40225\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Interact. Mob. Technol.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/ijim.v17i14.40225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在数字颠覆的时代,世界各地的大学和教育机构提供了许多学士、研究生和非学位课程。信息多以不同形式呈现,如网站公关、移动应用、社交媒体等;包括在不同地点的公关,例如百货公司和学校。然而,其局限性和问题在于所呈现的信息不能吸引或激发目标群体的感知、兴趣和参与。此外,传统的公关需要人力、时间和大量的支出。因此,本研究旨在利用Unity3D呈现一款本科课程公关信息呈现游戏的开发,可以减少传统形式呈现或PR的局限性。它还可以节省PR预算,并且可以随时随地进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Digital Game for Curriculum Public Relations (PR) and Learning Using Unity3D
In the age of digital disruption, universities and educational institutions all over the world provide many bachelor’s, postgraduate, and non-degree curriculums. Information is mostly presented in different forms, i.e., PR on websites, mobile applications, or social media; including field PR at different sites, e.g., department stores and schools. However, the limitations and the problems are that presented information fails to attract or motivate perception, interest, and participation of the target groups. Also, traditional PR requires resources in terms of persons, time, and a large amount of expenditures. Thus, this research aimed to present the development of a game to present information for PR of bachelor’s curriculums using Unity3D, which could reduce the limitation of presentation or PR in the traditional forms. It could also save PR budget and could be done anywhere and anytime.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信