基于速度空间代价的广义微观人群模拟

W. V. Toll, F. Grzeskowiak, Axel López-Gandía, Javad Amirian, Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, J. Pettré
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引用次数: 28

摘要

为了模拟人类群体的低级(“微观”)行为,一个局部导航算法计算一个人(“代理”)应该如何根据周围环境移动。为此提出了许多算法,每种算法使用不同的原理和实现细节,很难进行比较。本文提出了一个新的框架,将局部智能体导航一般描述为在速度空间中优化成本函数。我们表明,通过将特定的成本函数与特定的优化方法相结合,许多最先进的算法可以转化为这个框架。因此,我们可以使用单一的一般原理再现许多类型的局部算法。我们实现这个框架,命名为人类(统一微观代理导航模拟器),是免费在线提供。该软件使不同的算法和参数易于实验。我们期望我们的工作将有助于理解导航方法之间的真正差异,使它们之间能够进行诚实的比较,简化新的局部算法的开发,使技术可用于其他社区,并促进对人群模拟的进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generalized Microscropic Crowd Simulation using Costs in Velocity Space
To simulate the low-level (‘microscopic’) behavior of human crowds, a local navigation algorithm computes how a single person (‘agent’) should move based on its surroundings. Many algorithms for this purpose have been proposed, each using different principles and implementation details that are difficult to compare. This paper presents a novel framework that describes local agent navigation generically as optimizing a cost function in a velocity space. We show that many state-of-the-art algorithms can be translated to this framework, by combining a particular cost function with a particular optimization method. As such, we can reproduce many types of local algorithms using a single general principle. Our implementation of this framework, named umans(Unified Microscopic Agent Navigation Simulator), is freely available online. This software enables easy experimentation with different algorithms and parameters. We expect that our work will help understand the true differences between navigation methods, enable honest comparisons between them, simplify the development of new local algorithms, make techniques available to other communities, and stimulate further research on crowd simulation.
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