在电子游戏中重写殖民历史:Elizabeth lapenssame的案例

Q4 Arts and Humanities
A. Nacher, Filip Jankowski
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引用次数: 0

摘要

这篇文章的目的是呈现土著导演兼设计师Elizabeth lapens e在电子游戏创作中的案例研究,同时展示电子游戏如何在改写历史和去殖民化大众想象的过程中发挥媒介作用。对lapens的三款游戏(《入侵者》、《雷鸟袭击》和《当河流是小径》)的分析在一定程度上遵循了她作为Anishinabee (Ojibwe)的自我认同策略。借助Astrid Ensslin对作者理论和文学文体学框架的重新配置,我们也努力证明了单一作者的概念实际上是如何建立在本土数字文化(包括数字游戏设计)的集体和协作品质之上的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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