{"title":"批处理系统的实时调度","authors":"Stéphane Julia , Robert Valette","doi":"10.1016/S0928-4869(00)00021-5","DOIUrl":null,"url":null,"abstract":"<div><p>The approach presented in this article is based on the real time simulation of <em>p</em>-time Petri net for the real time scheduling of batch systems. After defining the different kinds of constraints that can exist in a linear hybrid production system, we present the conflict resolution principle used by a token player algorithm at the global coordination level.</p></div>","PeriodicalId":101162,"journal":{"name":"Simulation Practice and Theory","volume":"8 5","pages":"Pages 307-319"},"PeriodicalIF":0.0000,"publicationDate":"2000-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/S0928-4869(00)00021-5","citationCount":"22","resultStr":"{\"title\":\"Real time scheduling of batch systems\",\"authors\":\"Stéphane Julia , Robert Valette\",\"doi\":\"10.1016/S0928-4869(00)00021-5\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The approach presented in this article is based on the real time simulation of <em>p</em>-time Petri net for the real time scheduling of batch systems. After defining the different kinds of constraints that can exist in a linear hybrid production system, we present the conflict resolution principle used by a token player algorithm at the global coordination level.</p></div>\",\"PeriodicalId\":101162,\"journal\":{\"name\":\"Simulation Practice and Theory\",\"volume\":\"8 5\",\"pages\":\"Pages 307-319\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/S0928-4869(00)00021-5\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Simulation Practice and Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0928486900000215\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation Practice and Theory","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0928486900000215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The approach presented in this article is based on the real time simulation of p-time Petri net for the real time scheduling of batch systems. After defining the different kinds of constraints that can exist in a linear hybrid production system, we present the conflict resolution principle used by a token player algorithm at the global coordination level.