基于游戏教育的物理学习媒体发展:使用VOSViewer软件分析参考文献(2016 -2022)

Yulika Rahmawati, Monica Merry Febriyana, Yoga Budi Bhakti, I. A. D. Astuti, Mamik Suendarti
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引用次数: 3

摘要

物理是一门抽象的学科,需要可视化,因此需要学习媒介,以便学生能够理解所学习的概念。一种利用技术以教育游戏的形式表现可视化的学习媒体。本研究旨在运用文献计量学方法,利用VOSViewer软体,分析教育游戏学习媒体在物理学习中的发展。本研究采用文献计量分析方法。通过VOSViewer软件进行6类分类。研究结果显示,2018年、2019年、2020年和2021年,以“教育游戏”和“学习媒体”为标题的文章以及关键词“物理学习”开始快速增加。这篇文章来自印度尼西亚的多所大学,使用的是印尼语。本研究共获得4个聚类,讨论了在物理学习中开发教育游戏学习媒介的主题。对于开发教育游戏学习媒体这一课题,已经有了相当广泛的研究,但是对于教育游戏在物理学习中使用的有效性这一课题,还很少有研究开展。关键词:教育游戏,学习媒介,物理学习,文献计量学,vosviewer。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022)
Physics is one of the abstract subjects that require visualization so that learning media is needed so that students are able to understand the concepts studied. One of the learning media that displays visualization by utilizing technology in the form of educational games. This study aims to analyze the development of educational game learning media in physics learning with a bibliometric approach using VOSViewer software. The method used in this study is bibliometric analysis. There are 6 clusters of classification through VOSViewer software. The results of the study obtained articles used with the title "educational games" and "learning media", as well as the keyword "physics learning" began to increase rapidly in 2018, 2019, 2020, and 2021. The article was produced from various universities in Indonesia and uses Indonesian. In this study, 4 clusters were obtained that discussed the topic of developing educational game learning media in physics learning. For the topic of developing educational game learning media, it has been quite widely done, but for the topic of the effectiveness of the use of educational games in physics learning, it is still rare for a study to be carried out.Keywords: educational games, learning media, physics learning, bibliometric, vosviewer.
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