Murtuza N. Shergadwala, Zhaoqing Teng, M. S. El-Nasr
{"title":"我们能否从玩家的决策数据中推断出玩家的行为倾向?将心理理论与玩家建模相结合","authors":"Murtuza N. Shergadwala, Zhaoqing Teng, M. S. El-Nasr","doi":"10.1609/aiide.v17i1.18908","DOIUrl":null,"url":null,"abstract":"Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their decision-making behaviors. To that end, in this paper, we propose the use of inverse Bayesian inference to infer behavior tendencies given a descriptive cognitive model of a player's decision making. The model embeds behavior tendencies as weight parameters in a player's decision-making. Inferences on such parameters provide intuitive interpretations about a player's cognition while making in-game decisions. We illustrate the use of inverse Bayesian inference with synthetically generated data in a game called \\textit{BoomTown} developed by Gallup. We use the proposed model to infer a player's behavior tendencies for moving decisions on a game map. Our results indicate that our model is able to infer these parameters towards uncovering not only a player's decision making but also their behavior tendencies for making such decisions.","PeriodicalId":92576,"journal":{"name":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","volume":"5 1","pages":"195-202"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling\",\"authors\":\"Murtuza N. Shergadwala, Zhaoqing Teng, M. S. El-Nasr\",\"doi\":\"10.1609/aiide.v17i1.18908\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their decision-making behaviors. To that end, in this paper, we propose the use of inverse Bayesian inference to infer behavior tendencies given a descriptive cognitive model of a player's decision making. The model embeds behavior tendencies as weight parameters in a player's decision-making. Inferences on such parameters provide intuitive interpretations about a player's cognition while making in-game decisions. We illustrate the use of inverse Bayesian inference with synthetically generated data in a game called \\\\textit{BoomTown} developed by Gallup. We use the proposed model to infer a player's behavior tendencies for moving decisions on a game map. Our results indicate that our model is able to infer these parameters towards uncovering not only a player's decision making but also their behavior tendencies for making such decisions.\",\"PeriodicalId\":92576,\"journal\":{\"name\":\"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference\",\"volume\":\"5 1\",\"pages\":\"195-202\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1609/aiide.v17i1.18908\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v17i1.18908","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling
Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their decision-making behaviors. To that end, in this paper, we propose the use of inverse Bayesian inference to infer behavior tendencies given a descriptive cognitive model of a player's decision making. The model embeds behavior tendencies as weight parameters in a player's decision-making. Inferences on such parameters provide intuitive interpretations about a player's cognition while making in-game decisions. We illustrate the use of inverse Bayesian inference with synthetically generated data in a game called \textit{BoomTown} developed by Gallup. We use the proposed model to infer a player's behavior tendencies for moving decisions on a game map. Our results indicate that our model is able to infer these parameters towards uncovering not only a player's decision making but also their behavior tendencies for making such decisions.