一字棋游戏中的分散决策

E. Soedarmadji
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引用次数: 7

摘要

传统上,井字游戏是一种纸笔游戏,由两个人轮流在3乘3的网格上放置棋子,目标是第一个将棋子填满水平、垂直或对角线。如果不是一个人对抗另一个人,而是一个人对抗一个由9个玩家组成的团队,每个人负责3x3网格中的一个单元格,情况会怎样?在这种新的游戏方式中,团队必须协调其玩家,他们根据有限的信息独立行动。在本文中,我们提出了一种解决方案,可以扩展到两个这样的团队相互对抗的情况,也可以扩展到其他棋盘游戏。从本质上讲,该解决方案使用了分散的决策制定,乍一看似乎使解决方案复杂化。然而,令人惊讶的是,我们表明,在这种模式下,等效水平的决策能力来自于降低系统复杂性的简单组件
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Decentralized Decision Making in the Game of Tic-tac-toe
Traditionally, the game of Tic-tac-toe is a pencil and paper game played by two people who take turn to place their pieces on a 3times3 grid with the objective of being the first player to fill a horizontal, vertical, or diagonal row with their pieces. What if instead of having one person playing against another, one person plays against a team of nine players, each of whom is responsible for one cell in the 3times3 grid? In this new way of playing the game, the team has to coordinate its players, who are acting independently based on their limited information. In this paper, we present a solution that can be extended to the case where two such teams play against each other, and also to other board games. Essentially, the solution uses a decentralized decision making, which at first seems to complicate the solution. However, surprisingly, we show that in this mode, an equivalent level of decision making ability comes from simple components that reduce system complexity
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