用Marbel法调查学生对词汇学习游戏化的认知

Ichi Ahada
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引用次数: 2

摘要

如果想学习一门外语,了解和记忆词汇是至关重要的,重复对于帮助记忆新知识是必要的。本研究以32名小学生为研究对象,分为小一组和小二组,对游戏化对词汇学习的影响进行了调查。本研究的目的是使用Marbel对小学生进行感知,并采用定量方法进行。本研究结果表明,游戏化可以提高学生的词汇量,大多数学生的反馈说他们更喜欢Marbel而不是工作表来学习词汇。与此同时,学生们在游戏过程中从失败中学习,他们被鼓励去记忆单词。这将帮助学生成长为独立和有能力的学习者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating students preception of gamification on vocabulary learning using Marbel
It is critical to know and memorize the vocabulary of a foreign language if one wishes to learn it, and repetition is necessary to aid in the retention of new knowledge. This paper investigated primary school students’ perception of gamification on vocabulary learning with 32 participants divided into two groups: Primary 1 and Primary 2. The research purpose on perception using Marbel for primary students and conducted with quantitative method. The results of this research show that gamification can improve students’ vocabulary size with majority of students’ feedback saying that they preferred Marbel than worksheet to learn vocabulary. At the same time, students were learning through their failures throughout the gameplay, they were encouraged to memorize the words. This will help students grow into independent and competent learners.
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