基于人工智能背景的虚拟现实技术在影视动画中的应用

Sci. Program. Pub Date : 2022-01-10 DOI:10.1155/2022/2604408
Yanrong Bao
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引用次数: 3

摘要

人工智能技术在影视领域的应用,深刻改变了电视节目的内容和制作方式,推动了新一代人工智能电视的开发和生产。人工智能技术的普及有利于提高电视节目内容质量,创新内容类别,降低电视节目制作成本,提高生产效率。由于虚拟现实(VR)技术在科研和社会生活中的普及和使用,人们从影视动画(FTA)教学的角度研究VR技术的应用,希望能促进FTA教育的发展。首先,结合现有的动态环境建模技术、实时三维(3D)图形生成技术、立体显示技术以及传感器技术等VR技术进行教学设计。针对FTA专业教学过程的现状,对这四个方面进行了研究。利用VR技术作为辅助教学工具,完成FTA基础课程教学;将3D动画课程与VR技术相结合,提高专业技能课程的教学效果。然后在应用效果、课堂满意度、综合素质评价、专业核心课程效果等方面进行对比分析。结果表明,VR技术组学生的综合素质评价显著提高,对课堂氛围、教学模式和教学设施的满意度分别为75%、61%和81%。该组学生能更好地将新的设计方法融入到动画建模中,高质量地完成课程设计任务。与传统教学模式相比,学生满意度更高,收获更大。因此,在FTA教学中使用VR技术可以激发学生的学习兴趣,提高学习效率,促进专业知识技能的掌握。本文提出的虚拟现实技术的应用模式和效果分析,为虚拟现实技术在FTA教学中的应用提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Virtual Reality Technology in Film and Television Animation Based on Artificial Intelligence Background
The application of artificial intelligence technology in the film and television field has profoundly changed the content and production methods of television programs and promoted the development and production of a new generation of artificial intelligence television. The popularization of artificial intelligence technology is conducive to improving the quality of television program content, innovating content categories, reducing television program production cost, and improving production efficiency. Due to the popularization and the use of virtual reality (VR) technology in scientific research and social life, the application of VR technology has been studied from the perspective of film and television animation (FTA) teaching, hoping to promote the development of FTA education. First, the existing dynamic environment modeling technology, real-time three-dimensional (3D) graphic generation technology, stereoscopic display, and sensor technology and other VR technologies are combined to carry out teaching design. In view of the current situation of the teaching process of FTA major, the research on these four aspects has been carried out. VR technology is used as an auxiliary teaching tool to complete the basic course teaching of FTA; the 3D animation course and VR technology are combined to improve the teaching effect of professional skill courses. Then, in the application effect, classroom satisfaction, comprehensive quality evaluation, and professional core curriculum effect are compared and analyzed. The results show that the students’ comprehensive quality evaluation in VR technology group is significantly improved, and the satisfaction of classroom atmosphere, teaching mode, and teaching facilities are 75%, 61%, and 81%, respectively. The students in this group can better integrate the new design method into the animation modeling and complete the course design task with high quality. Compared with the traditional teaching mode, the students’ satisfaction is higher and the harvest is greater. Therefore, the use of VR technology in FTA teaching can stimulate students’ interest in learning, improve learning efficiency, and promote the mastery of professional knowledge and skills. The application mode and effect analysis of the proposed VR technology provide a reference for the application of VR technology in FTA teaching.
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