走向幸福衡量的游戏化

M. Hall, S. Kimbrough, Christian Haas, Christof Weinhardt, Simon Caton
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引用次数: 11

摘要

衡量社区和机构的福祉有着压倒一切的利益:健康(繁荣)的个人和群体比那些不健康的个人和群体表现得“更好”。然而,捕捉幸福的各个方面并不简单:它包含个人信息,有时与之相关的是令人不安的自我实现。然而,这些数据的好处是能够观察和应对社区的不平衡,即它可以促进社区管理。由于其个人性质,对幸福的观察需要利用仔细考虑的结构。为了全面了解个人福祉的概念,我们在社交网络平台内提出了一个游戏化的参考框架,以降低数据收集的传统入口壁垒,并鼓励持续使用。在我们的设置中,参与者可以记录他们的健康状况,作为他们“正常”社交网络活动的一部分,也可以查看他们自己和社区的趋势。为了评估我们方法的可行性,我们提出了通过Facebook进行的初步研究的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards the gamification of well-being measures
There is an overriding interest in measuring the well-being of communities and institutions: healthy (flourishing) individuals and groups perform “better” than those that are not. Capturing the facets of well-being is, however, not straightforward: it contains personal information with sometimes uncomfortable self-realizations associated to it. Yet, the benefit of such data is the ability to observe and react to imbalances of a community, i.e. it can facilitate community management. Due to its personal nature, the observation of well-being needs to leverage carefully considered constructs. To have a comprehensive look at the concept of individual well-being, we propose a gamified frame of reference within a social network platform to lower traditional entrance barriers for data collection and encourage continued usage. In our setting, participants can record aspects of their well-being as a part of their “normal” social network activities, as well as view trends of themselves and their community. To evaluate the feasibility of our approach, we present the results of an initial study conducted via Facebook.
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