SpiroPlay,一套呼吸游戏由儿童和专家的肺活量测定

R. V. Delden, D. P. Bos, Antje Jacoba Vivian de With, Koen Vogel, R. Klaassen, Nynke Zwart, Joyce Faber, B. Thio, Mattienne van der Kamp
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引用次数: 7

摘要

我们已经建立并实现了一套隐喻呼吸游戏通过涉及儿童和专家。这些游戏的目的是通过在家中使用肺活量测定法对患有哮喘的儿童进行定期监测,从而促进预防哮喘恶化。为了指导和触发儿童正确执行(无监督的)肺活量测定,我们创建了交互式隐喻,实时响应儿童的吸入和呼出。11个隐喻被详细地发展。根据目前的肺活量测定指南,已经完全实施了三个比喻,并在30名哮喘儿童中进行了测试。每个都包括多目标激励,响应三个不同的目标值(吸入,峰值呼气和完全呼气)。我们假设隐喻应该为这些目标使用单独的目标,有独立的反应,并且允许超出每个目标的预期值。从选择的隐喻来看,大多数孩子更喜欢龙喷火和足球运动员踢球作为隐喻;最不受欢迎的是吹蒲公英的种子,给狗涂乳液让它长毛。基于这个项目,我们讨论了游戏套件方法的潜力和好处:可以根据个人能力和兴趣选择和调整多个游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts
We have built and implemented a set of metaphors for breathing games by involving children and experts. These games are made to facilitate prevention of asthma exacerbation via regular monitoring of children with asthma through spirometry at home. To instruct and trigger children to execute the (unsupervised) spirometry correctly, we have created interactive metaphors that respond in real-time to the child's inhalation and exhalation. Eleven metaphors have been developed in detail. Three metaphors have been fully implemented based on current guidelines for spirometry and were tested with 30 asthmatic children. Each includes multi-target incentives, responding to three different target values (inhalation, peak expiration, and complete exhalation). We postulate that the metaphors should use separate goals for these targets, have independent responses, and allow to also go beyond expected values for each of these targets. From the selected metaphors, most children preferred a dragon breathing fire and a soccer player kicking a ball into a goal as a metaphor; least liked were blowing seeds of a dandelion and applying lotion to a dog to grow its hair. Based on this project we discuss the potential and benefits of a suite-of-games approach: multiple games that each can be selected and adapted depending on personal capabilities and interests.
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