节点密度和TTL对车载容错网络的影响:不同路由协议的性能比较

Kevin Bylykbashi, Evjola Spaho, L. Barolli, F. Xhafa
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引用次数: 14

摘要

在这项工作中,我们评估了不同路由协议在车辆容忍延迟网络(VDTNs)中的性能。我们研究了车辆密度和TTL对网络性能的影响。在机会网络环境(ONE)模拟器上进行了仿真。性能分析使用传输概率、开销比、平均延迟和平均跳数指标。仿真结果表明,节点密度的增加提高了网络性能。在密集网络场景下,epidemic和maxprop路由协议的性能较好,因为节点之间的机会接触次数增加。对于喷雾和等待,由于它最多使用两个跃点来交付包,因此性能没有得到改善。因此,在密集的网络中,数据包可能会有很大的延迟,因为它只能在中继或源节点与目标节点有机会接触时才能交付。将ttl从30分钟增加到120分钟,在这两种情况下,并不能提高三种路由协议的性能。在传输概率方面,多副本协议优于单副本协议。与多副本协议相比,单副本协议具有最高的平均跳数和更高的平均时延。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of node density and TTL in vehicular delay tolerant networks: performance comparison of different routing protocols
In this work, we evaluate the performance of different routing protocols in vehicular delay tolerant networks (VDTNs). We study the impact of vehicles density and TTL on the network performance. The simulations are conducted with the opportunistic network environment (ONE) simulator. The performance is analysed using delivery probability, overhead ratio, average latency and average number of hops metrics. The simulation results show that the increase of node density improves the network performance. In dense network scenario, the performance of epidemic and maxprop routing protocols is better because the number of opportunistic contacts between nodes increases. For spray and wait, the performance is not improved since it uses a maximum of two hops to deliver bundles. Hence, in dense networks, a bundle may have a significant delay because it can only be delivered when a relay or source node have an opportunistic contact with the destination. The increase of ttl from 30 to 120 min does not improve the performance of three routing protocols in both scenarios. Multiple-copy protocols perform better in terms of delivery probability compared with single-copy protocol. The single-copy protocol uses the highest average number of hops and higher average latency compared with multiple-copy protocols.
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来源期刊
International Journal of Space-Based and Situated Computing
International Journal of Space-Based and Situated Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-
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