{"title":"一种自上而下的计算机图形学入门教学方法","authors":"Kelvin Sung, P. Shirley","doi":"10.1145/965106.965114","DOIUrl":null,"url":null,"abstract":"There are two common strategies for teaching introductory computer graphics (CG) programming. The first and most traditional covers the CG field in a bottom-up manner starting from foundational algorithms such as triangle rasterization. The second is top-down and analyzes the functional modules of applications. This paper argues that the top-down approach is well-suited for mature adult students. A course that has successfully implemented a top-down approach is then described.","PeriodicalId":51003,"journal":{"name":"Computer Graphics World","volume":"55 1","pages":"383-391"},"PeriodicalIF":0.0000,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"A top-down approach to teaching introductory computer graphics\",\"authors\":\"Kelvin Sung, P. Shirley\",\"doi\":\"10.1145/965106.965114\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There are two common strategies for teaching introductory computer graphics (CG) programming. The first and most traditional covers the CG field in a bottom-up manner starting from foundational algorithms such as triangle rasterization. The second is top-down and analyzes the functional modules of applications. This paper argues that the top-down approach is well-suited for mature adult students. A course that has successfully implemented a top-down approach is then described.\",\"PeriodicalId\":51003,\"journal\":{\"name\":\"Computer Graphics World\",\"volume\":\"55 1\",\"pages\":\"383-391\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics World\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/965106.965114\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics World","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/965106.965114","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
A top-down approach to teaching introductory computer graphics
There are two common strategies for teaching introductory computer graphics (CG) programming. The first and most traditional covers the CG field in a bottom-up manner starting from foundational algorithms such as triangle rasterization. The second is top-down and analyzes the functional modules of applications. This paper argues that the top-down approach is well-suited for mature adult students. A course that has successfully implemented a top-down approach is then described.