{"title":"配对和比较数据中的非传递性建模","authors":"Shuo Chen, T. Joachims","doi":"10.1145/2835776.2835787","DOIUrl":null,"url":null,"abstract":"We present a method for learning potentially intransitive preference relations from pairwise comparison and matchup data. Unlike standard preference-learning models that represent the properties of each item/player as a single number, our method infers a multi-dimensional representation for the different aspects of each item/player's strength. We show that our model can represent any pairwise stochastic preference relation and provide a comprehensive evaluation of its predictive performance on a wide range of pairwise comparison tasks and matchup problems from online video games and sports, to peer grading and election. We find that several of these task -- especially matchups in online video games -- show substantial intransitivity that our method can model effectively.","PeriodicalId":20567,"journal":{"name":"Proceedings of the Ninth ACM International Conference on Web Search and Data Mining","volume":"4 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2016-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"74","resultStr":"{\"title\":\"Modeling Intransitivity in Matchup and Comparison Data\",\"authors\":\"Shuo Chen, T. Joachims\",\"doi\":\"10.1145/2835776.2835787\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a method for learning potentially intransitive preference relations from pairwise comparison and matchup data. Unlike standard preference-learning models that represent the properties of each item/player as a single number, our method infers a multi-dimensional representation for the different aspects of each item/player's strength. We show that our model can represent any pairwise stochastic preference relation and provide a comprehensive evaluation of its predictive performance on a wide range of pairwise comparison tasks and matchup problems from online video games and sports, to peer grading and election. We find that several of these task -- especially matchups in online video games -- show substantial intransitivity that our method can model effectively.\",\"PeriodicalId\":20567,\"journal\":{\"name\":\"Proceedings of the Ninth ACM International Conference on Web Search and Data Mining\",\"volume\":\"4 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"74\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Ninth ACM International Conference on Web Search and Data Mining\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2835776.2835787\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Ninth ACM International Conference on Web Search and Data Mining","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2835776.2835787","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Modeling Intransitivity in Matchup and Comparison Data
We present a method for learning potentially intransitive preference relations from pairwise comparison and matchup data. Unlike standard preference-learning models that represent the properties of each item/player as a single number, our method infers a multi-dimensional representation for the different aspects of each item/player's strength. We show that our model can represent any pairwise stochastic preference relation and provide a comprehensive evaluation of its predictive performance on a wide range of pairwise comparison tasks and matchup problems from online video games and sports, to peer grading and election. We find that several of these task -- especially matchups in online video games -- show substantial intransitivity that our method can model effectively.