交互式虚拟现实应用中可变形实体的仿真

Wen Tang, T. Wan
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引用次数: 1

摘要

在许多虚拟现实应用中,可变形物体的仿真已经成为不可缺少的一部分。为了保证计算效率,在交互式物理仿真中经常采用线性有限元算法。然而,在许多情况下,需要更高阶的仿真精度来改善可变形物体的物理行为,使其与现实世界中的物体相匹配。例如,在虚拟手术的背景下,交互式手术操作要求算法要求保持交互帧率和仿真精度,这对仿真方法提出了主要挑战。在本文中,我们提出了一个交互式系统,用于高效的基于有限元的增生性固体模拟,与标准的旋转方法相比,它具有更精确的物理行为。我们的方法从一个物理模型开始,以减轻旋转线性弹性在保持能量和动量方面的缺点。提出了一种新的阻尼模型,该模型考虑了旋转的微分,以补偿旋转引起的动量损失。因此,使用这种新模型可以实现更精确的模拟,而使用旋转阻尼来处理能量耗散的标准旋转方法不能保持动量。然后,我们提出了一个实时仿真框架,用于计算基于有限元的可变形固体,具有完整的能力,允许复杂物体相互碰撞和相互作用。为保证仿真系统的鲁棒性和易用性,还提供了约束系统。我们演示了并行实现,以实现能够在交互式虚拟环境中处理不可预测的用户输入的大变形的现实和稳定的物理行为。实现细节和对实现中实际考虑因素的见解,例如我们在基于网格的有限元对象的物理并行计算方面的经验,对于希望在该领域开发实时应用程序的人来说是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulation of deformable solids in interactive virtual reality applications
Simulation of deformable objects has become indispensable in many virtual reality applications. Linear finite element algorithms are frequently applied in interactive physics simulation in order to ensure computational efficiency. However, there exists a variety of situations in which higher order simulation accuracy is expected to improve physical behaviors of deformable objects to match their real-world counterparts. For example in the context of virtual surgery, interactive surgical manipulations mandate algorithmic requirements to maintain both interactive frame rates and simulation accuracy, presenting major challenges in simulation methods. In this paper, we present an interactive system for efficient finite element based simulation of hyperplastic solids with more accurate physics behaviors compared with that of standard corotational methods. Our approach begins with a physics model to mitigate drawbacks of the corotational linear elasticity in preserving energy and momenta. A new damping model is presented which takes into account the differential of rotation to compensate the loss of momenta due to rotations. Thus, more accurate simulations can be achieved with this new model, whereas standard corotational methods using rotated damping to handle energy dissipation does not preserve momenta. We then present a real time simulation framework for computing finite element based deformable solids with full capability allowing complex objects to collide and interact with each other. A constrained system is also provided for robust control and the ease of use the simulation system. We demonstrate the parallel implementation to enable realistic and stable physics behaviors of large deformations capable of handling unpredictable user inputs in interactive virtual environments. The implementation details and insights on practical considerations in implementation such as our experience in parallel computation of the physics for mesh-based finite element objects would be useful for people who wish to develop real-time applications in this area.
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