RoomAlive:通过可扩展的自适应投影摄像机单元实现的神奇体验

Brett R. Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew D. Wilson, E. Ofek, B. MacIntyre, N. Raghuvanshi, Lior Shapira
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引用次数: 315

摘要

RoomAlive是一个概念验证原型,可以将任何房间变成身临其境的增强娱乐体验。我们的系统使新的交互式投影映射体验能够动态地适应任何房间的内容。用户可以触摸、射击、跺脚、躲避和操纵投影内容,这些内容与他们现有的物理环境无缝共存。RoomAlive的基本构建模块是投影仪深度的相机单元,它们可以通过可扩展的分布式框架组合在一起。投影仪深度相机单元可以单独自动校准,自我定位,并在没有用户干预的情况下创建房间的统一模型。我们研究了RoomAlive可能实现的游戏体验设计空间,并探索了基于房间布局和用户位置动态映射内容的方法。最后,我们展示了四个体验原型,展示了RoomAlive可能带来的新颖互动体验,并讨论了将任何游戏适应任何房间的设计挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.
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