观看多视点视频对协同体验元认知的影响

Y. Sumi, M. Suwa, Koichi Hanaue
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引用次数: 2

摘要

本文探讨了多视点视频对体验元认知的影响。我们提出了一个通过可穿戴和环境传感器记录多个用户协作体验的系统,以及另一个用于观看自动识别和提取的多个视点视频以关联到单个用户的系统。我们设计了一个实验来比较基于记忆和视频观看支持的人对自己经历的元认知。实验结果表明,与一个人是否观看视频有关的元认知描述,如感觉和偏好,都是可能的,但像某人的话语内容和与其相关的感觉这样的情景描述,则被视频观看强烈地促进了。我们进行了另一个实验,在前一个实验的半年后,同样的参与者做了相同的元认知描述任务。通过实验,我们发现第一人称视角视频主要用于在经历后立即确认情景事实,而半年后,即使是自己的经历也经常感觉像别人的经历,因此从对话伙伴和环境中捕捉自己的视频对于回想他们所处的情境变得重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Viewing Multiple Viewpoint Videos on Metacognition of Collaborative Experiences
This paper discusses the effects of multiple viewpoint videos for metacognition of experiences. We present a system for recording multiple users' collaborative experiences by wearable and environmental sensors, and another system for viewing multiple viewpoint videos automatically identified and extracted to associate to individual users. We designed an experiment to compare the metacognition of one's own experience between those based on memory and those supported by video viewing. The experimental results show that metacognitive descriptions related to one's own mind, such as feelings and preferences, are possible regardless whether a person is viewing videos, but such episodic descriptions as the content of someone's utterance and what s/he felt associated with it are strongly promoted by video viewing. We conducted another experiment where the same participants did identical metacognitive description tasks about half a year after the previous experiment. Through the experiments, we found the first-person view video is mostly used for confirming the episodic facts immediately after the experience, whereas after half a year, even one's own experience is often felt like the experiences of others therefore the videos capturing themselves from the conversation partners and environment become important for thinking back to the situations where they were placed.
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