Marta Torregrosa, María Noguera, Natalia Luque-Zequeira
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引用次数: 0
摘要
服装设计师与电影导演合作,使剧本中的人物栩栩如生。电影服装是一种具有叙事性质的视觉工具,服装设计师用它来满足每个故事的叙事需求。通过服装,他们使人物的内在方面可见,例如他们的转变,他们的本性和风格,他们的激情,愿望和痛苦,以及故事发生的空间,时间和社会背景的各个方面。本研究探讨了露丝·e·卡特(Ruth E. Carter)在斯派克·李(Spike Lee)执导的传记片《马尔科姆·X》(Malcolm X, 1992)中作为戏剧工具的服装设计。为此,电影服装的功能被评估为超越美学维度的视觉和叙事工具,是赋予任何电影制作意义的必要条件。
Costume design in film: Telling the story and creating Malcolm X’s character in Spike Lee’s Malcolm X (1992)
Costume designers collaborate with film directors to bring the characters in the script to life. Film costumes are a visual tool of a narrative nature with which costume designers meet the diegetic needs of each story. Through clothing, they make internal aspects of the characters visible, such as their transformations, their nature and styles, their passions, aspirations and suffering, as well as aspects of the spatial, temporal and social context in which the stories take place. This study explores costume design by Ruth E. Carter as a dramatic tool in the biopic Malcolm X (1992), directed by Spike Lee. To that end, the function of film costumes is assessed both as a visual and narrative tool that exceeds the aesthetic dimension and is essential to give meaning to any film production.